Difference between revisions of "LlGetHealth"

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(Discrepancy noticed, also returns health values of avs in nearby regions)
 
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|func_desc=Returns the current health of an avatar or object in the region.
|func_desc=Returns the current health of an avatar or object in the region.
|return_text
|return_text
|spec=
|spec=Returns the current health value for an avatar or object in the region.
Returns the current health value for an avatar or object in the region.  
|caveats=
|caveats=
|examples
* Seems to be able to return current health of avatars in neighbouring regions as well
|helpers
|also_constants=
|also_constants=
{{LSL ConstRow|PUBLIC_CHANNEL}}
{{LSL ConstRow|PRIM_HEALTH}}
{{LSL ConstRow|OBJECT_HEALTH}}
|also_functions=
|also_functions=
{{LSL DefineRow||[[llGetObjectDetails]]|}}
{{LSL DefineRow||[[llGetObjectDetails]]|}}
{{LSL DefineRow||[[LlSetPrimitiveParams]]|}}
{{LSL DefineRow||[[LlSetPrimitiveParams]]|}}
{{LSL DefineRow||[[LlSetPrimitiveParams]]|}}
{{LSL DefineRow||[[LlSetLinkPrimitiveParams]]|}}
|also
{{LSL DefineRow||[[LlGetPrimitiveParams]]|}}
|notes
{{LSL DefineRow||[[LlGetLinkPrimitiveParams]]|}}
|cat1=Combat2
|cat1=Combat2
|cat2=Script
|cat2=Script
|cat3
|cat4
}}
}}

Latest revision as of 14:48, 12 March 2025

Summary

Function: float llGetHealth( key id );
0.0 Forced Delay
10.0 Energy

Returns the current health of an avatar or object in the region.
Returns a float

• key id The ID of an agent or object in the region.

Specification

Returns the current health value for an avatar or object in the region.

Caveats

  • Seems to be able to return current health of avatars in neighbouring regions as well

Examples

Deep Notes

Signature

function float llGetHealth( key id );