LlGetTimeOfDay: Difference between revisions

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Fixed some incorrect references about this function returning region uptime - which is not the case at all. See https://feedback.secondlife.com/scripting-bugs/p/llgettimeofday-fails-to-return-server-up-time
m add hyphen
 
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|func_footnote=By default (without custom environment settings), Second Life day cycles are 4 hours long, but can be configured to anywhere between 4 and 168 hours long.
|func_footnote=By default (without custom environment settings), Second Life day cycles are 4 hours long, but can be configured to anywhere between 4 and 168 hours long.
|func_desc
|func_desc
|return_text=that is the time in seconds with subsecond precision since Second Life midnight (per the parcel-scoped day cycle settings).
|return_text=that is the time in seconds with sub-second precision since Second Life midnight (per the parcel-scoped day cycle settings).
|spec
|spec
|caveats
|caveats

Latest revision as of 09:48, 22 July 2026

Summary

Function: float llGetTimeOfDay( );
0.0 Forced Delay
10.0 Energy

Returns a float that is the time in seconds with sub-second precision since Second Life midnight (per the parcel-scoped day cycle settings).

By default (without custom environment settings), Second Life day cycles are 4 hours long, but can be configured to anywhere between 4 and 168 hours long.

Examples

default
{
    touch_start(integer total_number)
    {
        float tod = llGetTimeOfDay( );
        llOwnerSay("Time since midnight on current parcel:");
        integer hours = ((integer)tod / 3600) ;
        integer minutes = ((integer)tod / 60) - (hours * 60);
        llOwnerSay((string) tod + " seconds which is "+(string) hours+"h "+(string) minutes+"m"); 
    }
}

See Also

Functions

•  llGetSunDirection
•  llGetRegionTimeOfDay

Deep Notes

Signature

function float llGetTimeOfDay();