Difference between revisions of "INVENTORY BODYPART"
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|type=integer | |type=integer | ||
|value=13 | |value=13 | ||
|desc | |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of BODYPART type will be retrieved by the function. | ||
|examples | |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group | ||
|constants | default | ||
{ | |||
touch_start(integer total_number) | |||
{ | |||
integer number = 0; | |||
do | |||
{ | |||
if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim) | |||
llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_BODYPART,0)); | |||
else | |||
llSay(0, "Wrong active group!"); | |||
}while(total_number > ++number); | |||
} | |||
}</source> | |||
|constants= | |||
{{LSL DefineRow||[[INVENTORY_NONE]]|}} | |||
{{LSL DefineRow||[[INVENTORY ALL]]|}} | |||
{{LSL DefineRow||[[INVENTORY ANIMATION]]|}} | |||
{{LSL DefineRow||[[INVENTORY CLOTHING]]|}} | |||
{{LSL DefineRow||[[INVENTORY GESTURE]]|}} | |||
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}} | |||
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}} | |||
{{LSL DefineRow||[[INVENTORY OBJECT]]|}} | |||
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}} | |||
{{LSL DefineRow||[[INVENTORY SETTING]]|}} | |||
{{LSL DefineRow||[[INVENTORY SOUND]]|}} | |||
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}} | |||
|functions={{LSL DefineRow||[[llGetInventoryType]]|}} | |functions={{LSL DefineRow||[[llGetInventoryType]]|}} | ||
{{LSL DefineRow||[[llGetInventoryNumber]]|}} | {{LSL DefineRow||[[llGetInventoryNumber]]|}} |
Latest revision as of 10:25, 1 February 2019
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Description
Constant: integer INVENTORY_BODYPART = 13;The integer constant INVENTORY_BODYPART has the value 13
Used with Inventory functions and specifies inventory items of BODYPART type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
//Gives inventory only to agents with the same active group
default
{
touch_start(integer total_number)
{
integer number = 0;
do
{
if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_BODYPART,0));
else
llSay(0, "Wrong active group!");
}while(total_number > ++number);
}
}