Difference between revisions of "LlSetVehicleType"

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|caveats=Scripted Vehicles can have a maximum Physics weight of 32.0 Above that the function will fail with a warning on the Debug Channel.
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<source lang="lsl2">llSetVehicleType(VEHICLE_TYPE_BALLOON);</source>
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|also_articles=The [[Linden Vehicle Tutorial]]
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Latest revision as of 11:56, 22 January 2015

Summary

Function: llSetVehicleType( integer type );
0.0 Forced Delay
10.0 Energy

Sets the vehicle type to one of the default types.

• integer type

Flags Description
VEHICLE_TYPE_NONE 0 Turns off vehicle support
VEHICLE_TYPE_SLED 1 Simple vehicle that bumps along the ground, and likes to move along its local x-axis
VEHICLE_TYPE_CAR 2 Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events
VEHICLE_TYPE_BOAT 3 Hovers over water with lots of friction and some angular deflection
VEHICLE_TYPE_AIRPLANE 4 Uses linear deflection for lift, no hover, and banking to turn
VEHICLE_TYPE_BALLOON 5 Hover, and friction, but no deflection

Caveats

Scripted Vehicles can have a maximum Physics weight of 32.0 Above that the function will fail with a warning on the Debug Channel.

Examples

llSetVehicleType(VEHICLE_TYPE_BALLOON);

See Also

Deep Notes

Signature

function void llSetVehicleType( integer type );