Difference between revisions of "Category:LSL Camera"
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The camera is the ''view'' that the client viewer is showing. Basically, you are looking through the camera when you view Second Life. The Avatar's view, or camera, can be tracked and {{LSLGC|Controls|controlled}} using LSL if the permissions to do so have been requested with {{LSLG|llRequestPermissions}} and granted by the Avatar. | The camera is the ''view'' that the client viewer is showing. Basically, you are looking through the camera when you view Second Life. The Avatar's view, or camera, can be tracked and {{LSLGC|Controls|controlled}} using LSL if the permissions to do so have been requested with {{LSLG|llRequestPermissions}} and granted by the Avatar. | ||
Latest revision as of 13:36, 24 October 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
The camera is the view that the client viewer is showing. Basically, you are looking through the camera when you view Second Life. The Avatar's view, or camera, can be tracked and controlled using LSL if the permissions to do so have been requested with llRequestPermissions and granted by the Avatar.
This can be useful if want to detect where the Avatar is looking or if you want base actions off of things in mouselook. This is commonly used in vehicles and weapons.
Pages in category "LSL Camera"
The following 15 pages are in this category, out of 15 total.