Difference between revisions of "Category:LSL Camera"

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{{LSL Header}}
{{LSL Header|ml=*}}
The camera is the ''view'' that the client viewer is showing. Basically, you are looking through the camera when you view Second Life. The Avatar's view, or camera, can be tracked and {{LSLGC|Controls|controlled}} using LSL if the permissions to do so have been requested with {{LSLG|llRequestPermissions}} and granted by the Avatar.
The camera is the ''view'' that the client viewer is showing. Basically, you are looking through the camera when you view Second Life. The Avatar's view, or camera, can be tracked and {{LSLGC|Controls|controlled}} using LSL if the permissions to do so have been requested with {{LSLG|llRequestPermissions}} and granted by the Avatar.



Latest revision as of 13:36, 24 October 2008

The camera is the view that the client viewer is showing. Basically, you are looking through the camera when you view Second Life. The Avatar's view, or camera, can be tracked and controlled using LSL if the permissions to do so have been requested with llRequestPermissions and granted by the Avatar.

This can be useful if want to detect where the Avatar is looking or if you want base actions off of things in mouselook. This is commonly used in vehicles and weapons.

How the camera works

Subcategories

This category has only the following subcategory.