Difference between revisions of "INVENTORY GESTURE"
Jump to navigation
Jump to search
DuraS Torok (talk | contribs) m (+see also) |
Rider Linden (talk | contribs) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 3: | Line 3: | ||
|type=integer | |type=integer | ||
|value=21 | |value=21 | ||
|desc | |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of GESTURE type will be retrieved by the function. | ||
|examples | |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is assigned to | ||
|constants | default | ||
{ | |||
touch_start(integer total_number) | |||
{ | |||
key user = llDetectedKey(0); | |||
if (llDetectedGroup(0) ) //same as llSameGroup(llDetectedKey(0)) (with llSameGroup, detected must be in the sim) | |||
// Mind you, if they're not in the same SIM they shouldn't be trying to touch this object! | |||
llGiveInventory(user, llGetInventoryName(INVENTORY_GESTURE, 0) ); | |||
else | |||
llRegionSayTo(user, 0, "Wrong active group!"); | |||
} | |||
}</source> | |||
|constants= | |||
{{LSL DefineRow||[[INVENTORY_NONE]]|}} | |||
{{LSL DefineRow||[[INVENTORY ALL]]|}} | |||
{{LSL DefineRow||[[INVENTORY ANIMATION]]|}} | |||
{{LSL DefineRow||[[INVENTORY BODYPART]]|}} | |||
{{LSL DefineRow||[[INVENTORY CLOTHING]]|}} | |||
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}} | |||
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}} | |||
{{LSL DefineRow||[[INVENTORY OBJECT]]|}} | |||
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}} | |||
{{LSL DefineRow||[[INVENTORY SETTING]]|}} | |||
{{LSL DefineRow||[[INVENTORY SOUND]]|}} | |||
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}} | |||
|functions={{LSL DefineRow||[[llGetInventoryType]]|}} | |functions={{LSL DefineRow||[[llGetInventoryType]]|}} | ||
{{LSL DefineRow||[[llGetInventoryNumber]]|}} | {{LSL DefineRow||[[llGetInventoryNumber]]|}} | ||
{{LSL DefineRow||[[llGetInventoryName]]|}} | {{LSL DefineRow||[[llGetInventoryName]]|}} | ||
|events | |events | ||
|articles={{LSL DefineRow||[[Gestures]]}} | |||
|cat1=Inventory | |cat1=Inventory | ||
|cat2 | |cat2 | ||
Line 15: | Line 40: | ||
|cat4 | |cat4 | ||
}} | }} | ||
Latest revision as of 10:26, 1 February 2019
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_GESTURE = 21;The integer constant INVENTORY_GESTURE has the value 21
Used with Inventory functions and specifies inventory items of GESTURE type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Articles
• | Gestures |
Examples
//Gives inventory only to agents with the same active group as the object the script is in is assigned to
default
{
touch_start(integer total_number)
{
key user = llDetectedKey(0);
if (llDetectedGroup(0) ) //same as llSameGroup(llDetectedKey(0)) (with llSameGroup, detected must be in the sim)
// Mind you, if they're not in the same SIM they shouldn't be trying to touch this object!
llGiveInventory(user, llGetInventoryName(INVENTORY_GESTURE, 0) );
else
llRegionSayTo(user, 0, "Wrong active group!");
}
}