Difference between revisions of "VEHICLE FLAG HOVER TERRAIN ONLY"

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|value={{LSL Hex|0x008}}
|value={{LSL Hex|0x008}}
|desc=Makes the vehicle float over land.
|desc=Makes the vehicle float over land.
If you wanted to make a boat you should set the [[VEHICLE_FLAG_HOVER_WATER_ONLY]] flag, or if you wanted to drive a hover tank under water you would use the [[VEHICLE_FLAG_HOVER_TERRAIN_ONLY]] flag instead. Finally, if you wanted to make a submarine or a balloon you would use the [[VEHICLE_HOVER_GLOBAL_HEIGHT]].  
 
If you wanted to make a boat you should set the [[VEHICLE_FLAG_HOVER_WATER_ONLY]] flag, or if you wanted to drive a hover tank under water you would use the [[VEHICLE_FLAG_HOVER_TERRAIN_ONLY]] flag instead. Finally, if you wanted to make a submarine or a balloon you would use the [[VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT]].  


The vehicle flags are independent of each other and that setting two contradictory flags will have undefined behavior. The flags are set using the script call [[llSetVehicleFlags]].
The vehicle flags are independent of each other and that setting two contradictory flags will have undefined behavior. The flags are set using the script call [[llSetVehicleFlags]].
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|location
|articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}
|articles={{LSL DefineRow||[[Linden Vehicle Tutorial]]}}
|cat1=Vehicle
|cat1=Vehicle/Flags
|cat2
|cat2
|cat3
|cat3
|cat4
|cat4
}}
}}

Latest revision as of 04:55, 22 June 2009

Description

Constant: integer VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 0x008;

The integer constant VEHICLE_FLAG_HOVER_TERRAIN_ONLY has the value 0x008

Makes the vehicle float over land.

If you wanted to make a boat you should set the VEHICLE_FLAG_HOVER_WATER_ONLY flag, or if you wanted to drive a hover tank under water you would use the VEHICLE_FLAG_HOVER_TERRAIN_ONLY flag instead. Finally, if you wanted to make a submarine or a balloon you would use the VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT.

The vehicle flags are independent of each other and that setting two contradictory flags will have undefined behavior. The flags are set using the script call llSetVehicleFlags.

Caveats


Related Articles

Constants

Flags Description
VEHICLE_FLAG_NO_DEFLECTION_UP 0x001 This flag prevents linear deflection parallel to world z-axis. This is useful for preventing ground vehicles with large linear deflection, like "Wikipedia logo"bumper cars, from climbing their linear deflection into the sky.
VEHICLE_FLAG_LIMIT_ROLL_ONLY 0x002 For vehicles with vertical attractor that want to be able to climb/dive, for instance, airplanes that want to use the banking feature.
VEHICLE_FLAG_HOVER_WATER_ONLY 0x004 Ignore terrain height when hovering.
VEHICLE_FLAG_HOVER_TERRAIN_ONLY 0x008 Ignore water height when hovering.
VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT 0x010 Hover at global height instead of height above ground or water.
VEHICLE_FLAG_HOVER_UP_ONLY 0x020 Hover doesn't push down. Use this flag for hovering vehicles that should be able to jump above their hover height.
VEHICLE_FLAG_LIMIT_MOTOR_UP 0x040 Prevents ground vehicles from motoring into the sky. This flag has a subtle effect when used with conjunction with banking: the strength of the banking will decay when the vehicle no longer experiences collisions. The decay timescale is the same as VEHICLE_BANKING_TIMESCALE. This is to help prevent ground vehicles from steering when they are in mid jump.
VEHICLE_FLAG_MOUSELOOK_STEER 0x080 Steer the vehicle using the mouse. Use this flag to make the angular motor try to make the vehicle turn such that its local x-axis points in the same direction as the client-side camera.
VEHICLE_FLAG_MOUSELOOK_BANK 0x100 Same as above, but relies on banking. It remaps left-right motions of the client camera (also known as "yaw") to rotations about the vehicle's local x-axis.
VEHICLE_FLAG_CAMERA_DECOUPLED 0x200 Makes mouselook camera rotate independently of the vehicle. By default the client mouselook camera will rotate about with the vehicle, however when this flag is set the camera direction is independent of the vehicle's rotation.
VEHICLE_FLAG_BLOCK_INTERFERENCE 0x400 Prevents attachments worn by the vehicle's passengers from pushing the vehicle via llPushObject and similar functions.

Functions

•  llSetVehicleFlags
•  llRemoveVehicleFlags

Articles

•  Linden Vehicle Tutorial

Deep Notes

Search JIRA for related Issues

Signature

integer VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 0x008;