Difference between revisions of "PRIM TYPE SPHERE"
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|i4_type=vector|i4_name=twist_torus|i4_disp=twist | |i4_type=vector|i4_name=twist_torus|i4_disp=twist | ||
|i5_type=vector|i5_name=cut|i5_disp=dimple | |i5_type=vector|i5_name=cut|i5_disp=dimple | ||
|toc=PRIM_TYPE | |||
}} | }} | ||
|pb={{LSL Constant/List|i_front=[ 1, [[PRIM_TYPE_SPHERE]], |i_end= ] | |pb={{LSL Constant/List|i_front=[ 1, [[PRIM_TYPE_SPHERE]], |i_end= ] | ||
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|i2_type=float|i2_name=hollow | |i2_type=float|i2_name=hollow | ||
|i3_type=vector|i3_name=cut|i3_disp=dimple | |i3_type=vector|i3_name=cut|i3_disp=dimple | ||
|toc=PRIM_TYPE_LEGACY | |||
}} | }} | ||
|examples= | |examples= | ||
< | <source lang="lsl2">// this makes a simple sphere | ||
vector cut = <0.0, 1.0, 0.0>; // 0.0 to 1.0 | vector cut = <0.0, 1.0, 0.0>; // 0.0 to 1.0 | ||
float hollow = 0.0; // 0.0 to 0.95 | float hollow = 0.0; // 0.0 to 0.95 | ||
Line 27: | Line 29: | ||
vector dimple = <0.0, 1.0, 0.0>; // 0.0 to 1.0 | vector dimple = <0.0, 1.0, 0.0>; // 0.0 to 1.0 | ||
llSetPrimitiveParams( [PRIM_TYPE, PRIM_TYPE_SPHERE, PRIM_HOLE_DEFAULT, | llSetPrimitiveParams( [PRIM_TYPE, PRIM_TYPE_SPHERE, PRIM_HOLE_DEFAULT, | ||
cut, hollow, twist | cut, hollow, twist, dimple ] );</source> | ||
|constants= | |constants= | ||
{{LSL ConstRow|PRIM_TYPE}} | {{LSL ConstRow|PRIM_TYPE}} |
Latest revision as of 17:05, 23 January 2015
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Description
Constant: integer PRIM_TYPE_SPHERE = 3;The integer constant PRIM_TYPE_SPHERE has the value 3
PRIM_TYPE_SPHERE is a parameter of PRIM_TYPE used to make prim into a sphere and to change specific properties that define the shape of that sphere.
PRIM_TYPE
[ PRIM_TYPE, PRIM_TYPE_SPHERE, integer hole_shape, vector cut, float hollow, vector twist, vector dimple ]• integer | hole_shape | – | PRIM_HOLE_* flag | |
• vector | cut | – | x and y range from 0.0 to 1.0, x must be at least 0.05 smaller than y (z is ignored) | |
• float | hollow | – | ranges from 0.0 (solid) to 0.95 (maximum hollowed) | |
• vector | twist | – | ranges from -1.0 (-360 degree in the edit window) to 1.0 (+360 degree in the edit window) for both x and y (z is ignored) | |
• vector | dimple | – | x and y range from 0.0 to 1.0, x must be at least 0.05 smaller than y (z is ignored) |
hole_shape Flags | Shape | hole_shape Flags | Shape | ||
---|---|---|---|---|---|
PRIM_HOLE_DEFAULT | 0x00 | Default | PRIM_HOLE_SQUARE | 0x20 | Square |
PRIM_HOLE_CIRCLE | 0x10 | Circle | PRIM_HOLE_TRIANGLE | 0x30 | Triangle |
PRIM_TYPE_LEGACY
[ 1, PRIM_TYPE_SPHERE, vector cut, float hollow, vector dimple ]• vector | cut | – | x and y range from 0.0 to 1.0, x must be at least 0.05 smaller than y (z is ignored) | |
• float | hollow | – | ranges from 0.0 (solid) to 0.95 (maximum hollowed) | |
• vector | dimple | – | x and y range from 0.0 to 1.0, x must be at least 0.05 smaller than y (z is ignored) |
This is the old PRIM_TYPE format for the sphere (PRIM_TYPE used to be 1 instead of 9). Use the new format unless you are maintaining old code.
Caveats
Related Articles
Constants
• | PRIM_TYPE | |||
• | CHANGED_SHAPE |
Functions
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams |
Events
• | changed |
Examples
// this makes a simple sphere
vector cut = <0.0, 1.0, 0.0>; // 0.0 to 1.0
float hollow = 0.0; // 0.0 to 0.95
vector twist = <0.0, 0.0, 0.0>; // -1.0 to 1.0
vector dimple = <0.0, 1.0, 0.0>; // 0.0 to 1.0
llSetPrimitiveParams( [PRIM_TYPE, PRIM_TYPE_SPHERE, PRIM_HOLE_DEFAULT,
cut, hollow, twist, dimple ] );