Difference between revisions of "LlGetNumberOfPrims"

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m (Remove sort=... from LSL_Function template - was being sorted under 's')
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|return_text=that is the number of prims in a link set the script is attached to.
|return_text=that is the number of prims in a link set the script is attached to.
|spec
|spec
|caveats=*The number of prims returned includes the count of avatars sitting on the object.
|caveats=*The number of prims returned also includes the number of avatars sitting on the object.
|constants
|constants
|examples=<lsl>default
|examples=<source lang="lsl2">default
{
{
     state_entry()
     state_entry()
     {
     {
         llOwnerSay((string) llGetLinkNumber());
         llOwnerSay((string)llGetLinkNumber());
         llOwnerSay((string) llGetNumberOfPrims());
         llOwnerSay((string)llGetNumberOfPrims());
     }
     }
}</lsl>
}</source>
|helpers=<lsl>//Returns the number of agents on the object
|helpers=<source lang="lsl2">
integer GetNumberOfAgents()
// Returns the number of prims in the object, ignoring seated avatars
{//count avatars
integer getNumberOfPrims(){
    return llGetNumberOfPrims() - llGetObjectPrimCount(llGetKey());
  if (llGetObjectPrimCount(llGetKey()) == 0 ) return llGetNumberOfPrims(); // attachment
  return llGetObjectPrimCount(llGetKey());   // non-attachment
}
}
 
</source>
//Returns the number of prims in the object
integer GetNumberOfPrims()
{//ignores avatars
    return llGetObjectPrimCount(llGetKey());
}</lsl>
|also_functions=
|also_functions=
{{LSL DefineRow||[[llGetObjectPrimCount]]|Returns the number of prims in any object.}}
{{LSL DefineRow||[[llGetObjectPrimCount]]|Returns the number of prims in any object.}}
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|notes
|notes
|cat1=Link
|cat1=Link
|cat2
|cat2=Object
|cat3
|cat3
|cat4
|cat4
}}
}}

Latest revision as of 01:16, 22 January 2015

Summary

Function: integer llGetNumberOfPrims( );
0.0 Forced Delay
10.0 Energy

Returns an integer that is the number of prims in a link set the script is attached to.

Caveats

  • The number of prims returned also includes the number of avatars sitting on the object.

Examples

default
{
    state_entry()
    {
        llOwnerSay((string)llGetLinkNumber());
        llOwnerSay((string)llGetNumberOfPrims());
    }
}

Useful Snippets

// Returns the number of prims in the object, ignoring seated avatars
integer getNumberOfPrims(){
  if (llGetObjectPrimCount(llGetKey()) == 0 ) return llGetNumberOfPrims(); // attachment
  return llGetObjectPrimCount(llGetKey());   // non-attachment
}

See Also

Functions

•  llGetObjectPrimCount Returns the number of prims in any object.
•  llGetLinkNumber Returns the link number of the prim the script is in.

Deep Notes

Signature

function integer llGetNumberOfPrims();