Difference between revisions of "LlSetPos"
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{{LSL Function | {{LSL Function | ||
|inject-2={{Issues/SVC-1945}}{{LSL Function/position|pos|region=*|local=*}} | |||
|func_id=58|func_sleep=0.2|func_energy=10.0 | |func_id=58|func_sleep=0.2|func_energy=10.0 | ||
|func=llSetPos | |func=llSetPos | ||
|p1_type=vector|p1_name=pos|p1_desc= | |p1_type=vector|p1_name=pos|p1_desc= (see ''[[#Specification]]'').|p1_hover=. | ||
|func_desc=Moves the object or primitive towards | |func_desc=Moves the object or primitive towards {{LSLPT|pos}} without using physics. | ||
|func_footnote=Movement is capped to 10m per call for unattached root prims. | |func_footnote=Movement is capped to 10m per call for unattached root prims.{{Footnote|Unless you exploit the undocumented [[warpPos]] bug.}} | ||
|spec= | |spec=This function is available for nonphysical root prims and all child prims. It has no effect on the root prim if the object is physical. | ||
=====Coordinate Frame===== | =====Coordinate Frame===== | ||
*Root prims (or single prim objects) | *Root prims (or single prim objects) | ||
Line 16: | Line 17: | ||
|caveats= | |caveats= | ||
*Because of the intermixing of local and regional coordinates with this function, when a prims position is wanted it is best to use [[llGetLocalPos]]. | *Because of the intermixing of local and regional coordinates with this function, when a prims position is wanted it is best to use [[llGetLocalPos]]. | ||
*This function does not work | *This function does not work in the root prim of physical objects. Use a physical function like [[llMoveToTarget]] instead. | ||
*If you have explicitally set your object as "static obstacle" for pathfinding , the function will fail with the error in the debug channel: | |||
** "Unable to set prim position or scale: object contributes to the navmesh." | |||
|constants | |constants | ||
|examples= | |examples= | ||
< | {{LSL Tip|This function has a movement cap of 10m and a time delay of 0.2 seconds per call. Please consider using [[llSetRegionPos]] and/or [[llSetLinkPrimitiveParamsFast]] instead.}} | ||
<syntaxhighlight lang="lsl2"> | |||
//Move the object up 1m when someone touches it. | //Move the object up 1m when someone touches it. | ||
default { | default { | ||
Line 26: | Line 30: | ||
} | } | ||
} | } | ||
</ | // to bypass the small movement bug use this | ||
// - created by Madpeter Zond | |||
// notes: it does not check if the movement would go out of limit range for linked prims | |||
llSetLocalPos(vector offset) | |||
{ | |||
vector save = offset; | |||
if(offset.x < 0.0) offset.x -= 1; | |||
else offset.x += 1; | |||
if(offset.y < 0.0) offset.y -= 1; | |||
else offset.y += 1; | |||
if(offset.z < 0.0) offset.z -= 1; | |||
else offset.z += 1; | |||
llSetPos(offset); | |||
llSetPos(save); | |||
} | |||
</syntaxhighlight> | |||
|helpers | |helpers | ||
|also_functions={{LSL DefineRow||[[llGetLocalPos]]|Returns the prim's local position if it is attached or non-root (otherwise it returns the global position)}} | |also_functions={{LSL DefineRow||[[llSetRegionPos]]|Sets position of object to any position within the region.}} | ||
{{LSL DefineRow||[[llGetLocalPos]]|Returns the prim's local position if it is attached or non-root (otherwise it returns the global position)}} | |||
{{LSL DefineRow||[[llGetRootPosition]]|Gets the root prims position}} | |||
{{LSL DefineRow||[[llGetPos]]|Returns the prim's global position, even if it is attached or non-root}} | {{LSL DefineRow||[[llGetPos]]|Returns the prim's global position, even if it is attached or non-root}} | ||
|also_tests | |also_tests | ||
|also_events | |also_events | ||
|also_articles | |also_articles | ||
|notes | |notes=Multiple movement commands can be chained together with [[llSetPrimitiveParams]] and [[PRIM_POSITION]]. The advantage of doing this is that the script only sleeps once per function call instead of once per movement. | ||
|cat1=Movement | |cat1=Movement | ||
|cat2=Prim | |cat2=Prim |
Latest revision as of 10:37, 13 July 2022
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetPos( vector pos );0.2 | Forced Delay |
10.0 | Energy |
Moves the object or primitive towards pos without using physics.
• vector | pos | – | position in region or local coordinates depending upon the situation (see #Specification). |
Movement is capped to 10m per call for unattached root prims.[1]
Specification
This function is available for nonphysical root prims and all child prims. It has no effect on the root prim if the object is physical.
Coordinate Frame
- Root prims (or single prim objects)
- Attached
- pos is a local coordinate relative to the attach point.
- Not attached
- pos is a region coordinate.
- Attached
- Child prims (non root prims)
- pos is a local coordinate relative to the root prim.
Caveats
- This function causes the script to sleep for 0.2 seconds.
- Because of the intermixing of local and regional coordinates with this function, when a prims position is wanted it is best to use llGetLocalPos.
- This function does not work in the root prim of physical objects. Use a physical function like llMoveToTarget instead.
- If you have explicitally set your object as "static obstacle" for pathfinding , the function will fail with the error in the debug channel:
- "Unable to set prim position or scale: object contributes to the navmesh."
Examples
Important: This function has a movement cap of 10m and a time delay of 0.2 seconds per call. Please consider using llSetRegionPos and/or llSetLinkPrimitiveParamsFast instead. |
//Move the object up 1m when someone touches it.
default {
touch_start(integer i) {
llSetPos(llGetPos() + <0,0,1>);
}
}
// to bypass the small movement bug use this
// - created by Madpeter Zond
// notes: it does not check if the movement would go out of limit range for linked prims
llSetLocalPos(vector offset)
{
vector save = offset;
if(offset.x < 0.0) offset.x -= 1;
else offset.x += 1;
if(offset.y < 0.0) offset.y -= 1;
else offset.y += 1;
if(offset.z < 0.0) offset.z -= 1;
else offset.z += 1;
llSetPos(offset);
llSetPos(save);
}
Notes
Multiple movement commands can be chained together with llSetPrimitiveParams and PRIM_POSITION. The advantage of doing this is that the script only sleeps once per function call instead of once per movement.
See Also
Functions
• | llSetRegionPos | – | Sets position of object to any position within the region. | |
• | llGetLocalPos | – | Returns the prim's local position if it is attached or non-root (otherwise it returns the global position) | |
• | llGetRootPosition | – | Gets the root prims position | |
• | llGetPos | – | Returns the prim's global position, even if it is attached or non-root |