Difference between revisions of "AGENT ALWAYS RUN"

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|type=integer
|type=integer
|value={{LSL Hex|0x1000}}
|value={{LSL Hex|0x1000}}
|desc=
|desc=Used with [[llGetAgentInfo]] to determine if the queried avatar has 'always running' set.
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|examples
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<source lang="lsl2">
    // This is a code fragment only
    if (llGetAgentInfo( llGetOwner() ) & AGENT_ALWAYS_RUN)   
        llSay(0, "Give me a rest!");
</source>
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|constants=
{{LSL ConstRow|CHANGED_SHAPE}}
{{LSL Constants/llGetAgentInfo|no-wrapper=*}}
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{{LSL DefineRow||[[llGetAgentInfo]]|}}
{{LSL DefineRow||[[llGetAgentInfo]]|}}
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Latest revision as of 15:03, 22 January 2015

Description

Constant: integer AGENT_ALWAYS_RUN = 0x1000;

The integer constant AGENT_ALWAYS_RUN has the value 0x1000

Used with llGetAgentInfo to determine if the queried avatar has 'always running' set.

Caveats


Related Articles

Constants

Constant Val Returned if agent...
AGENT_ALWAYS_RUN 0x1000 has running ("Always Run") enabled, or is using tap-tap-hold
AGENT_ATTACHMENTS 0x0002 has attachments
AGENT_AUTOMATED 0x4000 is marked as a scripted agent/bot
AGENT_AUTOPILOT 0x2000 is in "autopilot" mode
AGENT_AWAY 0x0040 is in "away" mode
AGENT_BUSY 0x0800 is in "busy" mode
AGENT_CROUCHING 0x0400 is crouching
AGENT_FLOATING_VIA_SCRIPTED_ATTACHMENT 0x8000 is floating or hovering because of a scripted attachment
AGENT_FLYING 0x0001 is flying or hovering
AGENT_IN_AIR 0x0100 is in the air (jumping, flying or falling)
AGENT_MOUSELOOK 0x0008 is in mouselook
AGENT_ON_OBJECT 0x0020 is sitting on an object (and linked to it)
AGENT_SCRIPTED 0x0004 has scripted attachments
AGENT_SITTING 0x0010 is sitting[1]
AGENT_TYPING 0x0200 is typing
AGENT_WALKING 0x0080 is walking, running or crouch walking

Functions

•  llGetAgentInfo

Examples

    // This is a code fragment only
    if (llGetAgentInfo( llGetOwner() ) & AGENT_ALWAYS_RUN)    
        llSay(0, "Give me a rest!");

Deep Notes

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Footnotes

  1. ^ "Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, on objects or even in the air, so it is possible to sit "on" an object without linking.

Signature

integer AGENT_ALWAYS_RUN = 0x1000;