Difference between revisions of "LlSetRemoteScriptAccessPin"

From Second Life Wiki
Jump to navigation Jump to search
Line 2: Line 2:
|func_id=252|func_sleep=0.2|func_energy=10.0
|func_id=252|func_sleep=0.2|func_energy=10.0
|func=llSetRemoteScriptAccessPin
|func=llSetRemoteScriptAccessPin
|p1_type=integer|p1_name=pin|p1_desc=zero disables, non-zero enables.
|p1_type=integer|p1_name=pin|p1_desc=zero disables (ie [[llRemoteLoadScriptPin]] will fail), non-zero enables.
|func_desc=Allows a prim to have scripts remotely loaded via [[llRemoteLoadScriptPin]] when it is passes the correct pin and the prim is set mod.
|func_desc=Allows a prim to have scripts remotely loaded via [[llRemoteLoadScriptPin]] when it is passes the correct pin and the prim is set mod.
|func_footnote
|func_footnote

Revision as of 01:56, 15 June 2012

Summary

Function: llSetRemoteScriptAccessPin( integer pin );
0.2 Forced Delay
10.0 Energy

Allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it is passes the correct pin and the prim is set mod.

• integer pin zero disables (ie llRemoteLoadScriptPin will fail), non-zero enables.

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • A prim has only one pin for remotely loading scripts.
    • By changing the pin, a script can deny other scripts the ability to load scripts into the prim.
      • This could result in unintentionally breaking a products ability to be updated by an upstream creator.
      • This can be used to intentionally stop an upstream creator from updating a product.

Examples

See Also

Functions

•  llRemoteLoadScriptPin Used to load a script into a remote prim

Deep Notes

Signature

function void llSetRemoteScriptAccessPin( integer pin );