LlTriggerSoundLimited: Difference between revisions

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Strife Onizuka (talk | contribs)
m I need to add more detail to this.
Strife Onizuka (talk | contribs)
mNo edit summary
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{{LSL_Function
{{LSL_Function
|inject-2={{Issues/SVC-4897}}
|inject-2={{Issues/SVC-4897}}{{Issues/BUG-4130}}
{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}
{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}
{{LSL_Function/position|top_north_east|region=*}}
{{LSL_Function/position|top_north_east|region=*}}
Line 11: Line 11:
|p4_type=vector|p4_name=bottom_south_west
|p4_type=vector|p4_name=bottom_south_west
|func_footnote=If the object moves the sound does not move with it.<br/>Use {{LSLG|llPlaySound}} to play a sound attached to the object.
|func_footnote=If the object moves the sound does not move with it.<br/>Use {{LSLG|llPlaySound}} to play a sound attached to the object.
|func_desc=Plays '''sound''' at '''volume''', centered at but not attached to the object, limited to the box defined by vectors '''top_north_east''' and '''bottom_south_west'''
|func_desc=Plays {{LSLPT|sound}} at {{LSLPT|volume}}, centered at but not attached to the object, limited to the box defined by vectors {{LSLPT|top_north_east}} and {{LSLPT|bottom_south_west}}
|return_text
|return_text
|spec
|spec

Revision as of 15:05, 15 October 2013

Summary

Function: llTriggerSoundLimited( string sound, float volume, vector top_north_east, vector bottom_south_west );
0.0 Forced Delay
10.0 Energy

Plays sound at volume, centered at but not attached to the object, limited to the box defined by vectors top_north_east and bottom_south_west

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)
• vector top_north_east position in region coordinates
• vector bottom_south_west position in region coordinates

If the object moves the sound does not move with it.
Use llPlaySound to play a sound attached to the object.

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Examples

See Also

Functions

•  llPlaySound
•  llTriggerSound

Deep Notes

Signature

function void llTriggerSoundLimited( string sound, float volume, vector top_north_east, vector bottom_south_west );