Difference between revisions of "INVENTORY TEXTURE"
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Omei Qunhua (talk | contribs) (cut to the chase) |
m (<lsl> tag to <source>) |
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|value=0 | |value=0 | ||
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function. | |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function. | ||
|examples=< | |examples=<source lang="lsl2">//Give a texture to anyone touching this object | ||
default | default | ||
{ | { | ||
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llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) ); | llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) ); | ||
} | } | ||
}</ | }</source> | ||
|constants= | |constants= | ||
{{LSL DefineRow||[[INVENTORY_ALL]]|}} | {{LSL DefineRow||[[INVENTORY_ALL]]|}} |
Revision as of 14:46, 23 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_TEXTURE = 0;The integer constant INVENTORY_TEXTURE has the value 0
Used with Inventory functions and specifies inventory items of TEXTURE type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
//Give a texture to anyone touching this object
default
{
touch_start(integer total_number)
{
// get the UUID of the person touching this object
key user = llDetectedKey(0);
// Give them the first texture found in the object's contents
llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
}
}