Difference between revisions of "Sansara"
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== Coordinates == | == Coordinates == | ||
These are sim coordinates. For each region, they mark: longitude (min) - longitude (max) / latitude (min) - latitude (max). This system is used by Gridsurvey [http://www.gridsurvey.com] to find the coordinates of every sim. There are many materials with region names. Coordinates define only a square, not a complicated object, so here sometimes one border sim can be in two regions. Also, the names vary from source to source. The regions listed below are from many sources. Sometimes, two areas merged into one, sometimes new (subcontinents) had to be included because the conditions in 2013 are much different then the conditions in 2007. Many sims in South-East are depopulated, while other sims are not. | |||
Continent: 982-1038/982-1012 | Continent: 982-1038/982-1012 |
Revision as of 03:15, 6 September 2013
Sansara is the oldest and most complex of all mainland continents. It is the bigest continent, with 900 sims. About Sansare there are more articles then about all other continents together.
Since the Geography and History of Sansara are well studied, this page is made to give links to these pages.
Statistics
Size in sims 981 (North-South 35, East-West 57)
Size in km: 64.29 square km (8.96, 14.59 km)
Since the data between West and East Sansara varies a lot, in this table the information is given separately.
Criteria | West Sansara | East Sansara | Total |
Surface | 364 | 617 | 981 |
Sea sims (complete flooded) | 45 | 33 | 78 |
Coast sims (with water access) | 304 | 132 | 731 |
Land sims (no water) | 15 | 157 | 172 |
Sims with roads | 160 | 151 | 311 |
Sims with railways (rail or tram) | 27 | 18 | 45 |
Sims without direct access | 8 | 98 | 106 |
Population density | high | med-low | med-high |
Note: The separation line was considered the line Campello-Sutherland and Sutherland-Maryport, the sims that formed the separation line were included into East group.
Coordinates
These are sim coordinates. For each region, they mark: longitude (min) - longitude (max) / latitude (min) - latitude (max). This system is used by Gridsurvey [1] to find the coordinates of every sim. There are many materials with region names. Coordinates define only a square, not a complicated object, so here sometimes one border sim can be in two regions. Also, the names vary from source to source. The regions listed below are from many sources. Sometimes, two areas merged into one, sometimes new (subcontinents) had to be included because the conditions in 2013 are much different then the conditions in 2007. Many sims in South-East are depopulated, while other sims are not.
Continent: 982-1038/982-1012
- Bay City & suburbs: 982-996/997-1006
- West Bay City: 982-987/1000-1004
- East Bay City: 988-992/1000-1003
- Gulf Of Lauren: 987-992/1004-1006
- Nova Albilon & Luna: 993-996/999-1003
- Sheferville: 993-994/1003-1006
- Sandbox & Vehicles: 994-996/997-999
- Old World: 997-1007/998-1001
- West Old World: 997-1001/999-1002
- Islanders: 1002-1007/999-1001
- Da Boom sim: 1000/1000
- Bay Of Space Pigs: 1002-1007/998-999
- The Lake: 1003-1008/1002-1002
- North Subcontinent: 995-1007/1001-1012
- Color Sims: 995-1005/1006-1009
- Micronesia: 999-1007/1003-1006
- Volcano Sims: 1008-1012/1001-1006
- Central Area: 1000-1017/993-1005
- Coast Town Sims: 1000-1007/995-997
- Kami & Mare Secundus: 1008-1017/1000-1005
- Cosmic Sims (Moons): 1005-1009/995-1000
- Lost Lakes (West part): 1010-1013/993-1000
- North-East Subcontinent: 1013-1028/1002-1012
- Nuba: 1013-1020/1002-1011
- Hidden Lakes: 1022-1028/1003-1009
- Linden Village: 1022-1025/1007-1012
- Snowlands: 1003-1018/979-994
- Main Snowlands (high populated): 1006-1015/984-992
- Ice Bay: 1015-1016/992-995
- Tundra (not official, transition region): 1016-1018/984-992
- Chamonix: 1002-1006/885-888
- South Snowlands (low populated): 1006-1015/979-983
- Lakes: 1015-1028/985-1001
- Great Lakes: 1020-1028/997-1001
- Seo Of Fables & Lost Lakes (East): 1015-1023/992-999
- Warmouth: 1023-1028/922-1001
- Sutherland: 1022-1026/991-994
- Far South: 1018-1028/977-985
- Brownworth: 1018-1023/982-985
- Bear: 1024-1028/982-985
- Chemical Elements & Mountains: 1018/1023/977-981
- East Coast: 1029-1038/979-1010
- North East Coast: 1029-1034/945-1010
- South East Coast: 1029-1034/979-944
- Northern Islands: 1031-1038/1008-1010
- Southern Islands: 1031-1038/981-985
Useful links
[2] - Regions of Sansara
[3] - Second Life Wikia page about Sansara
[4] - a map with all subcontinents
Sansara Network - for the road network
[5] - Sansara Geography and history
[6] - welcome area (Wikia)
[7] - Da Boom (Wikia)
GSLR - Great Second Life Railway
[8] - ONSR (snowland railway)
[9] - ANWR channel (connection th Heterocera)
Situation in 2013
After the discovery of Heterocera and the build of all new continents, Sansara was left to its own fate. The construction of new sims was cancelled and many projects were left unfinished. This can be seen very clear in Bay City and its suburbs. The Bay City tram is still unfinished (it should end somewhere close to Nova Albilon and meet the Nova Albilon tram). The Color Sims have unfinished shores and there is a large gap between the Color Sims and Bay City suburbs. There are some 'protected land' parcels that should form roads, but they look like an abandoned building place.
Sansara had 3 railway sistems: GSLR in the color sims, ONSR in the snowlands and the Bay City railway (Bay City area) and two tram lines in Bay City. The new SJRR (Sutherland Junction Railway) is a resident-to-resident railway that connects the sims Sutherland, Lily, Hartwick and Gogebic. The presence of 3 private railways in this continent shows a great interest for this kind of transportation, so a transcontinental railway to connect all should be required.
Population density is not equal. The old part of Sansara (with the most interesting Geographical features and transportation ways) is the most populated. In this part, land for sale is rare and abandoned land is almost unexistent. In contrast, the Eastern sims (mainly the South-Eastern) are full of parcels of abandoned land, rentals are present but a large surface is not rented.
By comparation, the shape of the continent suffered little changes. The Islands in East have changed a bit their shapes.
The ANWR channel connects Heterocera and Sansara. It is the thinest transcontinental channel, but the most busy. The problem is that in Sansara, the only way to move is by railway, with the GSLR. A road connection to the main continental network is required.