Difference between revisions of "LlSetScriptState"
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Lady Sumoku (talk | contribs) m (Replaced old <LSL> block with <source lang="lsl2">) |
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|constants | |constants | ||
|examples= | |examples= | ||
< | <source lang="lsl2">//Stops the Script, at some non-deterministic time later, until invoked with TRUE, in another script | ||
llSetScriptState(llGetScriptName(),FALSE); | llSetScriptState(llGetScriptName(),FALSE); | ||
// Stall until end of time slice | // Stall until end of time slice | ||
llSleep(0.1);</ | llSleep(0.1);</source> | ||
< | <source lang="lsl2">//Starts Another Script | ||
llSetScriptState("somescript",TRUE);</ | llSetScriptState("somescript",TRUE);</source> | ||
|helpers | |helpers | ||
|also_functions= | |also_functions= |
Latest revision as of 14:07, 22 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Caveats
- If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
- Cannot be used to restart a script that has encountered a run-time error.
- Cannot be used to start a script that has been added via llGiveInventory. Scripts sent via llRemoteLoadScriptPin, and which have the running state set FALSE by that command, may be started.
- The script appears to stop when its time slice ends, not sooner. If a script tries to stop itself then some LSL code following the llSetScriptState call may be executed before the script stops.
- If a script is paused by llSetScriptState and is then either re-rezzed, in a region during a restart, or moved into a different region, the script's memory is reset.
Examples
//Stops the Script, at some non-deterministic time later, until invoked with TRUE, in another script
llSetScriptState(llGetScriptName(),FALSE);
// Stall until end of time slice
llSleep(0.1);
//Starts Another Script
llSetScriptState("somescript",TRUE);
See Also
Functions
• | llGetScriptState | |||
• | llResetOtherScript |