Difference between revisions of "Event Order"
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*[[On rez]] Event | *[[On rez]] Event | ||
*[[Attach]] Event ([[Key]] id != {{LSL_Constant/NULL_KEY}}) | *[[Attach]] Event ([[Key]] id != {{LSL_Constant/NULL_KEY}}) | ||
=owner changed / attach from inventory= | |||
*[[On rez]] Event | |||
*[[Attach]] Event ([[Key]] id != {{LSL_Constant/NULL_KEY}}) | |||
*[[Changed]] Event ([[integer]] change & CHANGED_OWNER == {{LSL_Constant/TRUE}}) | |||
=Attach from ground= | =Attach from ground= |
Revision as of 15:36, 1 May 2016
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
The follow lists show which events are called for different actions and the order in which they are called.
Wear or Attach from inventory / Login with item attached
owner changed / attach from inventory
- On rez Event
- Attach Event (Key id != NULL_KEY)
- Changed Event (integer change & CHANGED_OWNER == Template:LSL Constant/TRUE)
Attach from ground
Detach to inventory / Drop from avatar to ground
Rez to ground
- On rez Event
Reset while worn / Reset while on ground
- State entry Event
Change in state
- State exit Event (In current state)
- State entry Event (In target state)