Difference between revisions of "INVENTORY BODYPART"

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{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
{{LSL DefineRow||[[INVENTORY SETTING]]|}}
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}

Latest revision as of 10:25, 1 February 2019

Description

Constant: integer INVENTORY_BODYPART = 13;

The integer constant INVENTORY_BODYPART has the value 13

Used with Inventory functions and specifies inventory items of BODYPART type will be retrieved by the function.

Caveats


Examples

//Gives inventory only to agents with the same active group
default
{
    touch_start(integer total_number)
    {
        integer number = 0;
        do
        {
            if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
                llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_BODYPART,0));
            else
                llSay(0, "Wrong active group!");
        }while(total_number > ++number);
    }
}

Deep Notes

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Signature

integer INVENTORY_BODYPART = 13;