Difference between revisions of "PRIM SCULPT FLAG ANIMESH"

From Second Life Wiki
Jump to navigation Jump to search
(Add page for PRIM_SCULPT_FLAG_ANIMESH.)
 
 
Line 7: Line 7:
|type=integer
|type=integer
|hvalue=0x20
|hvalue=0x20
|desc=PRIM_SCULPT_FLAG_ANIMESH is set when the object is an [[Animesh_User_Guide|Animated mesh]]<br/>
|desc=PRIM_SCULPT_FLAG_ANIMESH is a read-only flag set when the object is an [[Animesh_User_Guide|Animated mesh]]<br/>
[[Sculpted Prims: FAQ]]
[[Sculpted Prims: FAQ]]
{{LSL_Constants/PrimitiveParams/sculpt_types|table=*|sortable=*}}
{{LSL_Constants/PrimitiveParams/sculpt_types|table=*|sortable=*}}

Latest revision as of 08:57, 24 October 2023

Description

Constant: integer PRIM_SCULPT_FLAG_ANIMESH = 0x20;

The integer constant PRIM_SCULPT_FLAG_ANIMESH has the value 0x20

PRIM_SCULPT_FLAG_ANIMESH is a read-only flag set when the object is an Animated mesh
Sculpted Prims: FAQ

type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_MESH 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_ANIMESH 0x20 Animesh Read-only flag to query Animated mesh status.
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.

Caveats


Related Articles

Deep Notes

Search JIRA for related Issues

Signature

integer PRIM_SCULPT_FLAG_ANIMESH = 0x20;