Difference between revisions of "PRIM SCULPT FLAG ANIMESH"
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(Add page for PRIM_SCULPT_FLAG_ANIMESH.) |
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|type=integer | |type=integer | ||
|hvalue=0x20 | |hvalue=0x20 | ||
|desc=PRIM_SCULPT_FLAG_ANIMESH is set when the object is an [[Animesh_User_Guide|Animated mesh]]<br/> | |desc=PRIM_SCULPT_FLAG_ANIMESH is a read-only flag set when the object is an [[Animesh_User_Guide|Animated mesh]]<br/> | ||
[[Sculpted Prims: FAQ]] | [[Sculpted Prims: FAQ]] | ||
{{LSL_Constants/PrimitiveParams/sculpt_types|table=*|sortable=*}} | {{LSL_Constants/PrimitiveParams/sculpt_types|table=*|sortable=*}} |
Latest revision as of 08:57, 24 October 2023
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Description
Constant: integer PRIM_SCULPT_FLAG_ANIMESH = 0x20;The integer constant PRIM_SCULPT_FLAG_ANIMESH has the value 0x20
PRIM_SCULPT_FLAG_ANIMESH is a read-only flag set when the object is an Animated mesh
Sculpted Prims: FAQ
type Flags | Style | Description | |||
---|---|---|---|---|---|
PRIM_SCULPT_TYPE_SPHERE | 1 | Sphere | Converge top & bottom, stitch left side to right | ||
PRIM_SCULPT_TYPE_TORUS | 2 | Torus | Stitch top to bottom, stitch left side to right | ||
PRIM_SCULPT_TYPE_PLANE | 3 | Plane | No stitching or converging | ||
PRIM_SCULPT_TYPE_CYLINDER | 4 | Cylinder | Stitch left side to right. | ||
PRIM_SCULPT_TYPE_MESH | 5 | Mesh model | See: Mesh | ||
PRIM_SCULPT_FLAG_ANIMESH | 0x20 | Animesh | Read-only flag to query Animated mesh status. | ||
PRIM_SCULPT_FLAG_INVERT | 0x40 | Invert | Render inside out (inverts the normals). | ||
PRIM_SCULPT_FLAG_MIRROR | 0x80 | Mirror | Render an X axis mirror of the sculpty. |
Caveats
Related Articles
Constants
• | PRIM_TYPE_SCULPT |
Functions
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams |