Difference between revisions of "LlDetectedRezzer"

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|return_text=that is the [[UUID]] of the object or avatar that rezzed the {{LSLGC|Detected|detected}} object '''number'''.
|return_text=that is the [[UUID]] of the object or avatar that rezzed the {{LSLGC|Detected|detected}} object '''number'''.
|spec
|spec
|caveats
|caveats={{LSL Warnings/Combat2}}
|constants
|constants
|examples=
|examples=
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|permission
|permission
|cat1=Key
|cat1=Key
|cat2
|cat2=Combat2
|cat3
|cat3
|cat4
|cat4
}}
}}

Revision as of 12:02, 21 March 2024

Summary

Function: key llDetectedRezzer( integer number );
0.0 Forced Delay
10.0 Energy

Returns a key that is the UUID of the object or avatar that rezzed the detected object number.

• integer number Index of detection information

number does not support negative indexes. Returns an empty key if number does not correspond to a valid sensed object or avatar.

Specification

llDetected* functions only work if called from within Detection events (collision, collision_start, collision_end, sensor, touch, touch_start, touch_end) or in functions called by Detection events. They will fail silently and return unusable values if called during other events.

Caveats

  • If number is out of bounds the script continues to execute without an error message.
  • Events that enable the llDetected* functions always return at least one detected item.
    • Detection events are not raised if there is nothing detected.[1]
    • The detection event's items detected parameter is initially never less than 1.[2]
      KBwarning.png Warning: This function or parameter is part of the Combat2 project and is only available on parts of the beta grid.

Examples

See Also

Articles

•  Detected

Deep Notes

Footnotes

  1. ^ The exception is no_sensor but it doesn't enable llDetected* functions.
  2. ^ Like all event parameters, the user can overwrite the initial value.

Signature

function key llDetectedRezzer( integer number );