LlGetHealth: Difference between revisions

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Rider Linden (talk | contribs)
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Line 2: Line 2:
|func_id=|func_sleep=0.0|func_energy=10.0
|func_id=|func_sleep=0.0|func_energy=10.0
|func=llGetHealth|return_type=float
|func=llGetHealth|return_type=float
|p1_type=key|p1_subtype=handle|p1_name=agent_id|p1_desc=The ID of an agent or object in the region.
|p1_type=key|p1_subtype=handle|p1_name=id|p1_desc=The ID of an agent or object in the region.
|func_desc=Returns the current health of an avatar or object in the region.
|func_desc=Returns the current health of an avatar or object in the region.
|return_text
|return_text

Revision as of 09:55, 1 May 2024

Summary

Function: float llGetHealth( key id );
0.0 Forced Delay
10.0 Energy

Returns the current health of an avatar or object in the region.
Returns a float

• key id The ID of an agent or object in the region.

Specification

Warning: This function or parameter is part of the Combat2 project and is only available on parts of the beta grid.

Returns the current health value for an avatar or object in the region.

Examples

See Also

Constants

•  PUBLIC_CHANNEL

Functions

•  llGetObjectDetails
•  LlSetPrimitiveParams
•  LlSetPrimitiveParams

Deep Notes

Signature

function float llGetHealth( key id );