Difference between revisions of "OBJECT HEALTH"
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(Created page with "{{LSL Constant |name=OBJECT_HEALTH |type=integer |value=50 |desc=Gets the health of the object. |constants= {{LSL DefineRow||PRIM_HEALTH|}} |functions= {{LSL DefineRow||...") |
m (Health clarification) |
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|type=integer | |type=integer | ||
|value=50 | |value=50 | ||
|desc=Gets the health of the object. | |desc= | ||
Gets the health of the object. | |||
This property can only be changed by a call to [[llSetPrimitiveParams]] or [[llSetLinkPrimitiveParams]] with [[PRIM_HEALTH]]. Damaging an object (with [[llDamage]] or collision by damage-enabled object) will not directly affect its health. | |||
|constants= | |constants= | ||
{{LSL DefineRow||[[PRIM_HEALTH]]|}} | {{LSL DefineRow||[[PRIM_HEALTH]]|}} |
Latest revision as of 13:49, 6 November 2024
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Description
Constant: integer OBJECT_HEALTH = 50;The integer constant OBJECT_HEALTH has the value 50
Gets the health of the object.
This property can only be changed by a call to llSetPrimitiveParams or llSetLinkPrimitiveParams with PRIM_HEALTH. Damaging an object (with llDamage or collision by damage-enabled object) will not directly affect its health.
Caveats