Difference between revisions of "LlSetTextureAnim"

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|constants={{LSLC|FixMe}}
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|helpers

Revision as of 13:56, 23 February 2007

Summary

Function: llSetTextureAnim( integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate );
0.0 Forced Delay
10.0 Energy

Animate the texture on the specified face/faces

• integer mode
• integer face
• integer sizex
• integer sizey
• float start
• float length
• float rate

Flag Mask Description (llDetectedType()) Description (llSensor() and llSensorRepeat() mask)
AGENT_BY_LEGACY_NAME 0x1 Agents This is used to find agents by legacy name.
AGENT 0x1 Agents This is also used to find agents by legacy name, and is functionally identical to AGENT_BY_LEGACY_NAME
AGENT_BY_USERNAME 0x10 Reserved This is used to find agents by username.
ACTIVE 0x2 Physical tasks. (Physical objects & agents) Physical objects that are moving or objects containing an active script. Thus, it is using SL server resources now.
PASSIVE 0x4 Non-physical objects. Non-scripted or script is inactive and non-physical or, if physical, not moving. Thus, it is not using SL server resources now.
SCRIPTED 0x8 Objects containing any active script. Objects that has any script, which is doing anything in simulator just now.
DAMAGEABLE 0x20 Objects & agents that are able to process damage. Filter for objects in world that have a script with on_damage or a final_damage event (able to process damage)
llDetectedType() Scripted Not Scripted Agent Standing Agent Sitting
Physical Movement 10 (ACTIVE|SCRIPTED) 2 (ACTIVE) 3 (ACTIVE|AGENT) 3 (ACTIVE|AGENT)
Non-Physical 12 (PASSIVE|SCRIPTED) 4 (PASSIVE) 1 (AGENT) 5 (PASSIVE|AGENT)

Examples

Deep Notes

Signature

function void llSetTextureAnim( integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate );