Difference between revisions of "INVENTORY SCRIPT"
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Line 3: | Line 3: | ||
|type=integer | |type=integer | ||
|value=10 | |value=10 | ||
|desc | |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SCRIPT type will be retrieved by the function. | ||
|examples | |examples=<lsl>//Gives inventory only to agents with the same active group | ||
|constants | default | ||
{ | |||
touch_start(integer total_number) | |||
{ | |||
integer number = 0; | |||
do | |||
{ | |||
if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim) | |||
llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_SCRIPT,0)); | |||
else | |||
llSay(0, "Wrong active group!"); | |||
}while(total_number > ++number); | |||
} | |||
}</lsl> | |||
|constants= | |||
{{LSL DefineRow||[[INVENTORY_ALL]]|}} | |||
{{LSL DefineRow||[[INVENTORY NONE]]|}} | |||
{{LSL DefineRow||[[INVENTORY ANIMATION]]|}} | |||
{{LSL DefineRow||[[INVENTORY BODYPART]]|}} | |||
{{LSL DefineRow||[[INVENTORY CLOTHING]]|}} | |||
{{LSL DefineRow||[[INVENTORY GESTURE]]|}} | |||
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}} | |||
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}} | |||
{{LSL DefineRow||[[INVENTORY OBJECT]]|}} | |||
{{LSL DefineRow||[[INVENTORY SOUND]]|}} | |||
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}} | |||
|functions={{LSL DefineRow||[[llGetInventoryType]]|}} | |functions={{LSL DefineRow||[[llGetInventoryType]]|}} | ||
{{LSL DefineRow||[[llGetInventoryNumber]]|}} | {{LSL DefineRow||[[llGetInventoryNumber]]|}} |
Revision as of 08:04, 2 January 2012
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Description
Constant: integer INVENTORY_SCRIPT = 10;The integer constant INVENTORY_SCRIPT has the value 10
Used with Inventory functions and specifies inventory items of SCRIPT type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
<lsl>//Gives inventory only to agents with the same active group default {
touch_start(integer total_number) { integer number = 0; do { if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim) llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_SCRIPT,0)); else llSay(0, "Wrong active group!"); }while(total_number > ++number); }
}</lsl>