Difference between revisions of "LlGetScriptState"

From Second Life Wiki
Jump to navigation Jump to search
Line 7: Line 7:
|return_text={{HoverText|boolean|TRUE or FALSE}} that is {{LSLG|TRUE}} if script '''name''' is running.
|return_text={{HoverText|boolean|TRUE or FALSE}} that is {{LSLG|TRUE}} if script '''name''' is running.
|spec
|spec
|caveats=*Will not report FALSE for a script that encountered a {{LSLGC|Error|run-time error}}, which greatly reduces the usefulness of this function.
|caveats=*Will not report [[FALSE]] for a script that encountered a {{LSLGC|Error|run-time error}}, which greatly reduces the usefulness of this function.
|constants
|constants
|examples
|examples
|helpers
|helpers
|also_functions=*{{LSLG|llSetScriptState}}
|also_functions={{LSL DefineRow||[[llSetScriptState]]|}}
|also_events
|also_events
|also_tests
|also_tests

Revision as of 15:07, 2 March 2007

Summary

Function: integer llGetScriptState( string name );
0.0 Forced Delay
10.0 Energy

Returns an integer boolean that is TRUE if script name is running.

• string name a script in the inventory of the prim this script is in

Caveats

  • If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
  • Will not report FALSE for a script that encountered a run-time error, which greatly reduces the usefulness of this function.

Examples

See Also

Functions

•  llSetScriptState

Deep Notes

Signature

function integer llGetScriptState( string name );