Difference between revisions of "LlSameGroup"

From Second Life Wiki
Jump to navigation Jump to search
(added example)
Line 17: Line 17:
     touch_start(integer total_number)
     touch_start(integer total_number)
     {
     {
         if(llSameGroup(llDetectedKey(0)))
         if(llSameGroup(llDetectedKey(0)))//same as llDetectedGroup(0) (with llDetectedGroup, detected does not need to be in the sim)
             llGiveInventory(llGetInventoryName(INVENTORY_OBJECT,0),llDetectedKey(0));
             llGiveInventory(llGetInventoryName(INVENTORY_OBJECT,0),llDetectedKey(0));
         else
         else

Revision as of 17:54, 9 March 2007

Summary

Function: integer llSameGroup( key agent );
0.0 Forced Delay
10.0 Energy

Returns an integer boolean, that is TRUE if agent has the same active group, otherwise FALSE

• key agent must be in the same sim

Also returns TRUE if the object is deeded to the same active group as agent

Examples

//Gives inventory object only to agents with the same active group
default
{
    touch_start(integer total_number)
    {
        if(llSameGroup(llDetectedKey(0)))//same as llDetectedGroup(0) (with llDetectedGroup, detected does not need to be in the sim)
            llGiveInventory(llGetInventoryName(INVENTORY_OBJECT,0),llDetectedKey(0));
        else
            llSay(0, "Wrong active group!");
    }
}

See Also

Functions

•  llDetectedGroup Used in conjunction with detection events

Deep Notes

Signature

function integer llSameGroup( key agent );