Difference between revisions of "LlGroundRepel"

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Revision as of 00:59, 19 October 2007

Summary

Function: llGroundRepel( float height, integer water, float tau );
0.0 Forced Delay
10.0 Energy

Critically damps to height if within height*0.5 of level

• float height Distance above the ground
• integer water boolean, if TRUE then hover above water too.
• float tau seconds to critically damp in

Do not use with vehicles.

Caveats

  • Only works on physical objects.

Examples

See Also

Functions

•  llSetHoverHeight Same as llGroundRepel but without the height condition
•  llStopHover To stop hovering

Deep Notes

Signature

function void llGroundRepel( float height, integer water, float tau );