RegionHandshake: Difference between revisions
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==Usage and Notes== | ==Usage and Notes== | ||
The simulator sends this packet in response to [[CompleteAgentMovement]] from the viewer. | |||
The viewer may respond to this with [[RegionHandshakeReply]] which begins object updates via [[CoarseLocationUpdate]]. | |||
[[Category:Messages]] | [[Category:Messages]] | ||
Revision as of 18:39, 11 September 2024
Message Layout
{
RegionHandshake Low Trusted Zerocoded
{
RegionInfo Single
{ RegionFlags U32 }
{ SimAccess U8 }
{ SimName Variable 1 }
{ SimOwner LLUUID }
{ IsEstateManager BOOL }
{ WaterHeight F32 }
{ BillableFactor F32 }
{ CacheID LLUUID }
{ TerrainBase0 LLUUID }
{ TerrainBase1 LLUUID }
{ TerrainBase2 LLUUID }
{ TerrainBase3 LLUUID }
{ TerrainDetail0 LLUUID }
{ TerrainDetail1 LLUUID }
{ TerrainDetail2 LLUUID }
{ TerrainDetail3 LLUUID }
{ TerrainStartHeight00 F32 }
{ TerrainStartHeight01 F32 }
{ TerrainStartHeight10 F32 }
{ TerrainStartHeight11 F32 }
{ TerrainHeightRange00 F32 }
{ TerrainHeightRange01 F32 }
{ TerrainHeightRange10 F32 }
{ TerrainHeightRange11 F32 }
}
}
Usage and Notes
The simulator sends this packet in response to CompleteAgentMovement from the viewer.
The viewer may respond to this with RegionHandshakeReply which begins object updates via CoarseLocationUpdate.