Difference between revisions of "LSL Protocol/Restrained Life Relay/Mouselook"
Maike Short (talk | contribs) (New page: {{Restrained Life Relay Specs TOC}} Put this script into a small child prim of the relay. It will resize this prim to full size if the victim does not stay in mouselook while urged to do ...) |
Maike Short (talk | contribs) (Mouselook) |
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== Code == | == Code == | ||
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<lsl> | <lsl> |
Revision as of 23:45, 14 February 2009
Put this script into a small child prim of the relay. It will resize this prim to full size if the victim does not stay in mouselook while urged to do so.
Note: @thirdview=n is an inoffical command. It has never been part of the specification and might be replaced by a meta command.
Code
<lsl> // Code by Maike Short based on an inoffical protocol extension by Monica Jewell
integer RLV_LINK_CHANNEL = -1373421301;
integer mouselook = FALSE; // should the sub be in mouselook? integer mouselookTicks = 0; // count the timer ticks until the next reminder message is printed again integer mouselookLast = TRUE; // was the sub in mouselook during last check?
// punish the sub punish() {
// ensure that we are attached to the HUD // we don't want a 10x10x10 black prim in world integer point = llGetAttached(); if ((point < ATTACH_HUD_CENTER_2) || (point > ATTACH_HUD_BOTTOM_RIGHT)) { return; } llSetPrimitiveParams([PRIM_SIZE, <10, 10, 10>]); llSetAlpha(1, ALL_SIDES); llOwnerSay("@edit=n");
}
// undo the punishment release() {
llSetPrimitiveParams([PRIM_SIZE, <0, 0, 0>]); llSetAlpha(0, ALL_SIDES); llOwnerSay("@edit=y");
}
// enforce mouselook handleMouselook() {
// first of all check that mouselook is enforced if (!mouselook) { llSetTimerEvent(0); mouselookTicks = 0; release(); return; }
// good, now check that the avatar is in mouselook integer data = llGetAgentInfo(llGetOwner()); integer mouselookIn = (data & AGENT_MOUSELOOK); if (!mouselookIn) { if (mouselookTicks % 60 == 0) { llOwnerSay("Go to mouselook or stay blind."); } mouselookTicks++; }
// if we are still in mouselook, or if we are still not in mouselook, // the HUD will still be in the correct state if (mouselookIn == mouselookLast) { // no need to mess with the prim return; }
// something has changed, either punish or lift the punishment if (mouselookIn) { release(); } else { punish(); }
// remember whether we punished or lifted the punisment mouselookLast = mouselookIn;
}
default {
state_entry() { release(); }
on_rez(integer i) { if (mouselook) { llOwnerSay("Go to mouselook or stay blind"); }
// get mouselook code into correct state mouselookLast = TRUE; handleMouselook(); }
// handle commands link_message(integer sender, integer channel, string message, key id) { if (channel != RLV_LINK_CHANNEL) { return; }
if ((message == "@thirdview=y") || (message == "@clear")) { // lift mouselook enforcement llSetTimerEvent(0); mouselook = FALSE; release(); } else if (message == "@thirdview=n") { // start mouselook enforcement mouselook = TRUE; mouselookLast = TRUE; handleMouselook(); llSetTimerEvent(1); } }
// check if the sub obeys while mouselook is enforced timer() { handleMouselook(); }
// we don't want a nasty surprise for the next owner changed(integer change) { if (change & CHANGED_OWNER) { llResetScript(); } }
} </lsl>