Difference between revisions of "User:Strife Onizuka/Sandbox/Switch/Template:Test"
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{{{!}} {{Prettytable}} {{#switch:{{NAMESPACE}}|Template=|User=|{{LSLC|Light}}}} | {{{!}} {{Prettytable}} {{#switch:{{NAMESPACE}}|Template=|User=|{{LSLC|Light}}}} | ||
{{#if: | |||
{{#vardefine:p_type_desc|PRIM_SCULPT_TYPE_* flag}} | {{#vardefine:p_type_desc|PRIM_SCULPT_TYPE_* flag}} | ||
{{#vardefine:p_hole_shape_desc|PRIM_HOLE_* flag}} | {{#vardefine:p_hole_shape_desc|PRIM_HOLE_* flag}} |
Revision as of 19:22, 20 July 2007
Parameter | Additional Parameters | Description | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ PRIM_TYPE ] | 9 | [ integer flag ] | Gets / Sets the prim shape. | ||||||||||||||||||
flag Constants | Flag Parameters | ||||||||||||||||||||
PRIM_TYPE_BOX | 0 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_CYLINDER | 1 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_PRISM | 2 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_SPHERE | 3 | [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple] | |||||||||||||||||||
PRIM_TYPE_TORUS | 4 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ] | |||||||||||||||||||
PRIM_TYPE_TUBE | 5 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ] | |||||||||||||||||||
PRIM_TYPE_RING | 6 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ] | |||||||||||||||||||
PRIM_TYPE_SCULPT | 7 | [ string map, integer type ] Sculpted_Prims:_FAQ | |||||||||||||||||||
hole_shape Flags | Shape | hole_shape Flags | Shape | ||||||||||||||||||
PRIM_HOLE_DEFAULT | 0x00 | Default | PRIM_HOLE_SQUARE | 0x20 | Square | ||||||||||||||||
PRIM_HOLE_CIRCLE | 0x10 | Circle | PRIM_HOLE_TRIANGLE | 0x30 | Triangle | ||||||||||||||||
type Flags | Style | Description | |||||||||||||||||||
PRIM_SCULPT_TYPE_SPHERE | 1 | Sphere | Converge top & bottom, stitch left side to right | ||||||||||||||||||
PRIM_SCULPT_TYPE_TORUS | 2 | Torus | Stitch top to bottom, stitch left side to right | ||||||||||||||||||
PRIM_SCULPT_TYPE_PLANE | 3 | Plane | No stitching or converging | ||||||||||||||||||
PRIM_SCULPT_TYPE_CYLINDER | 4 | Cylinder | Stitch left side to right, double sided polygons? | ||||||||||||||||||
[ PRIM_MATERIAL ] | 2 | [ integer flag] | Gets / Sets the prim's material. The material determines the default collision sound & sprite. | ||||||||||||||||||
flag Constants | Flag Description | ||||||||||||||||||||
PRIM_MATERIAL_STONE | 0 | stone | |||||||||||||||||||
PRIM_MATERIAL_METAL | 1 | metal | |||||||||||||||||||
PRIM_MATERIAL_GLASS | 2 | glass | |||||||||||||||||||
PRIM_MATERIAL_WOOD | 3 | wood | |||||||||||||||||||
PRIM_MATERIAL_FLESH | 4 | flesh | |||||||||||||||||||
PRIM_MATERIAL_PLASTIC | 5 | plastic | |||||||||||||||||||
PRIM_MATERIAL_RUBBER | 6 | rubber | |||||||||||||||||||
7 | light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ] | ||||||||||||||||||||
[ PRIM_PHYSICS ] | 3 | [ integer boolean ] | Physics status llGetStatus / llSetStatus | ||||||||||||||||||
[ PRIM_TEMP_ON_REZ ] | 4 | [ integer boolean ] | Temp on rez status llGetStatus / llSetStatus | ||||||||||||||||||
[ PRIM_PHANTOM ] | 5 | [ integer boolean ] | Phantom status llGetStatus / llSetStatus | ||||||||||||||||||
[ PRIM_POSITION ] | 6 | [ vector position ] | Position, llGetPos / llSetPos | ||||||||||||||||||
[ PRIM_ROTATION ] | 8 | [ rotation rot ] | Rotation, llGetRot / llSetRot | ||||||||||||||||||
[ PRIM_SIZE ] | 7 | [ vector size ] | Size, llGetScale / llSetScale | ||||||||||||||||||
[ PRIM_TEXTURE, integer face ] | 17 | [ string texture, vector repeats, vector offsets, float rotation_in_radians ] |
| ||||||||||||||||||
[ PRIM_COLOR, integer face ] | 18 | [ vector color, float alpha ] |
| ||||||||||||||||||
[ PRIM_BUMP_SHINY, integer face ] | 19 | [ integer shiny, integer bump ] | |||||||||||||||||||
shiny & bump Constants | Description | ||||||||||||||||||||
PRIM_SHINY_NONE | 0 | none | |||||||||||||||||||
PRIM_SHINY_LOW | 1 | low | |||||||||||||||||||
PRIM_SHINY_MEDIUM | 2 | medium | |||||||||||||||||||
PRIM_SHINY_HIGH | 3 | high | |||||||||||||||||||
PRIM_BUMP_NONE | 0 | none: no bump map | |||||||||||||||||||
PRIM_BUMP_BRIGHT | 1 | brightness: generate from highlights | |||||||||||||||||||
PRIM_BUMP_DARK | 2 | darkness: generate from lowlights | |||||||||||||||||||
PRIM_BUMP_WOOD | 3 | woodgrain | |||||||||||||||||||
PRIM_BUMP_BARK | 4 | bark | |||||||||||||||||||
PRIM_BUMP_BRICKS | 5 | bricks | |||||||||||||||||||
PRIM_BUMP_CHECKER | 6 | checker | |||||||||||||||||||
PRIM_BUMP_CONCRETE | 7 | concrete | |||||||||||||||||||
PRIM_BUMP_TILE | 8 | crustytile | |||||||||||||||||||
PRIM_BUMP_STONE | 9 | cutstone: blocks | |||||||||||||||||||
PRIM_BUMP_DISKS | 10 | discs: packed circles | |||||||||||||||||||
PRIM_BUMP_GRAVEL | 11 | gravel | |||||||||||||||||||
PRIM_BUMP_BLOBS | 12 | petridish: blobby amoeba like shapes | |||||||||||||||||||
PRIM_BUMP_SIDING | 13 | siding | |||||||||||||||||||
PRIM_BUMP_LARGETILE | 14 | stonetile | |||||||||||||||||||
PRIM_BUMP_STUCCO | 15 | stucco | |||||||||||||||||||
PRIM_BUMP_SUCTION | 16 | suction: rings | |||||||||||||||||||
PRIM_BUMP_WEAVE | 17 | weave | |||||||||||||||||||
[ PRIM_FULLBRIGHT, integer face ] | 20 | [ integer boolean ] | |||||||||||||||||||
[ PRIM_FLEXIBLE ] | 21 | [ integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force ] | |||||||||||||||||||
[ PRIM_TEXGEN, integer face ] | 22 | [ integer type ] | |||||||||||||||||||
type Constants | Description | ||||||||||||||||||||
PRIM_TEXGEN_DEFAULT | 0 | ||||||||||||||||||||
PRIM_TEXGEN_PLANAR | 1 | ||||||||||||||||||||
[ PRIM_POINT_LIGHT ] | 23 | [ integer boolean, vector color, float intensity, float radius, float falloff ] | |||||||||||||||||||
[ 1 ] |
1 | [ integer flag, paramaters ] | |||||||||||||||||||
flag Constants | Flag Parameters | ||||||||||||||||||||
PRIM_TYPE_BOX | 0 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_CYLINDER | 1 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_PRISM | 2 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_SPHERE | 3 | [ vector cut, float hollow, vector dimple ] | |||||||||||||||||||
PRIM_TYPE_TORUS | 4 | [ vector cut, float hollow, float twist_end, float hole_size_y, vector top_shear, vector advanced_cut ] | |||||||||||||||||||
PRIM_TYPE_TUBE | 5 | [ vector cut, float hollow, float twist_end, float topshear_x ] |
Caveats
- If face indicates a face that does not exist the flag return is ...
flag Return if face is invalid [ PRIM_TEXTURE ] [ "", ZERO_VECTOR, ZERO_VECTOR, 0.0 ] [ PRIM_COLOR ] [ ZERO_VECTOR, 0.0 ] [ PRIM_BUMP_SHINY ] [ PRIM_SHINY_NONE, PRIM_BUMP_NONE ] [ PRIM_FULLBRIGHT ] [ FALSE ] [ PRIM_TEXGEN ] [ PRIM_TEXGEN_DEFAULT ]
- If map is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If map is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
- If texture is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If texture is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.