LlGetAndResetTime: Difference between revisions

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|spec
|spec
|caveats=*Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
|caveats=*Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
*Affected by [[llGetRegionTimeDilation|time dilation]].
*Effected by [[llGetRegionTimeDilation|time dilation]].
|examples=<pre>
|examples=<pre>
default {
default {
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</pre>
|helpers
|helpers
|also_functions={{LSL DefineRow||{{LSLG|llResetTime}}|}}
|also_functions={{LSL DefineRow||[[llResetTime]]|}}
{{LSL DefineRow||{{LSLG|llGetTime}}|}}
{{LSL DefineRow||[[llGetTime]]|}}
|also
|also
|notes
|notes

Revision as of 03:24, 17 August 2007

Summary

Function: float llGetAndResetTime( );
0.0 Forced Delay
10.0 Energy

Returns a float time in seconds.

Retrieves the time in seconds since since the last script reset (or since the last call to llResetTime/llGetAndResetTime), then resets the time to zero.

Caveats

  • Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
  • Effected by time dilation.

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time = llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime()     
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Functions

•  llResetTime
•  llGetTime

Deep Notes

Signature

function float llGetAndResetTime();