Difference between revisions of "Alt-zoom"

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* You can alt-zoom by clicking on an object, a person or their nametag, the terrain, or water.
* You can alt-zoom by clicking on an object, a person or their nametag, the terrain, or water.
* You cannot Alt-zoom on the sky.
* You cannot Alt-zoom on the sky.
* You cannot alt-zoom on yout HUD object.
* Alt-clicking water will focus on the water surface
* Alt-clicking water will focus on the water surface
* Alt-clicking will center your view on the thing you clicked.
* Alt-clicking will center your view on the thing you clicked.
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* alt-zooming very close to an object will stop moving the camera and will tighten FOV.
* alt-zooming very close to an object will stop moving the camera and will tighten FOV.
* Editing an object you are focused on should not move the camera.
* Editing an object you are focused on should not move the camera.
* (note debug modes that indicate what has focus)
* You can see where your focus is by enabling debug mode and turning on Client > Character > Show Look At, then alt-click something to see the Look at crosshairs.


=== Test scripts ===
=== Test scripts ===

Revision as of 15:05, 4 January 2007

Feature Design Document

(none)

Functional Spec

  • You can alt-zoom by clicking on an object, a person or their nametag, the terrain, or water.
  • You cannot Alt-zoom on the sky.
  • You cannot alt-zoom on yout HUD object.
  • Alt-clicking water will focus on the water surface
  • Alt-clicking will center your view on the thing you clicked.
  • Alt-zoom will attach your camera to the person or thing you clicked. If your object of focus moves, your camera will move with it.
  • You can alt-zoom in and out and around with alt + mouse
  • You can orbit your camera around an object with alt + ctrl + mouse
  • You can pan (slide sideways) your camera with alt + ctrl + shift + mouse
  • You can also move your view via keyboard alt + arrow keys and PAGE UP, PAGE DOWN
  • alt-zoom has distance limits.
  • alt-zoom distances are longer if you are on an estate you own or if you are in god mode.
  • alt-zooming very close to an object will stop moving the camera and will tighten FOV.
  • Editing an object you are focused on should not move the camera.
  • You can see where your focus is by enabling debug mode and turning on Client > Character > Show Look At, then alt-click something to see the Look at crosshairs.

Test scripts

(none)

Discussion for future improvements

(none)

Relationship to other features

List of features that need to be tested when this feature changes, and why.

Focus

Selection - Selection should not be lost when alt-zooming

User Guides

How do I look at something from a different angle?