Difference between revisions of "On rez"

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(fixed stupid grammar mistake, and the sentence is unclear anyway - "if the state_entry has not be(en) run prior." Run prior to what???)
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===[[state_entry]] & [[on_rez]]===
===[[state_entry]] & [[on_rez]]===
[[state_entry]] will be triggered prior to [[on_rez]] if [[state_entry]] has not be run prior.
[[state_entry]] will be triggered prior to [[on_rez]] if [[state_entry]] has not been run prior.


===[[on_rez]] & [[attach]]===
===[[on_rez]] & [[attach]]===

Revision as of 19:14, 25 November 2010

Description

Event: on_rez( integer start_param ){ ; }

Triggered when an object is rezzed (by script or by user). Also triggered in attachments when a user logs in, or when the object is attached from inventory.

• integer start_param parameter supplied to llRezObject or llRezAtRoot

start_param is always zero when an object is not rezzed by llRezObject or llRezAtRoot.
start_param is available at any subsequent time by calling llGetStartParameter (unless it has been overridden by llRemoteLoadScriptPin).

Caveats

  • If an object is rezzed by another object then the object_rez event in the parent object does not trigger at the same time as the on_rez event in the child object.


Examples

<lsl>default {

   on_rez(integer start_param)
   {
       // Restarts the script every time the object is rezzed
       llResetScript(); 
   }

}</lsl>

Notes

state_entry & on_rez

state_entry will be triggered prior to on_rez if state_entry has not been run prior.

on_rez & attach

on_rez will be triggered prior to attach when attaching from inventory or during login.

on_rez & while

on_rez will not be triggered if the script was looping when last rezzed. (same with attach)

See Also

Events

•  object_rez triggered when this object rezzes an object from inventory
•  state_entry triggered during script startup, reset and state change

Functions

•  llGetStartParameter
•  llRezObject
•  llRezAtRoot

Deep Notes

Signature

event void on_rez( integer start_param );