Difference between revisions of "User:Gordon Wendt"
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| <center>''"Around here, however, we don't look backwards for very long. We keep moving forward, opening up new doors and doing new things, because we're curious...and curiosity keeps leading us down new paths."'' | | <center>''"Around here, however, we don't look backwards for very long. We keep moving forward, opening up new doors and doing new things, because we're curious...and curiosity keeps leading us down new paths."'' | ||
<br><br>'''-Walt Disney'''</center> | <br><br>'''-Walt Disney'''</center> | ||
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|[[Image:Icons_parature_warning.jpg]] | |||
|<center>'''[[Special:Random|Error 42: Universe not found,<br> please contact the mice for assistance]]'''</center> | |||
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Revision as of 14:44, 25 June 2009
-Walt Disney |
please contact the mice for assistance |
JIRA
General
Specific to me
People
- Strife Onizuka - Too much useful stuff to actually describe here
- Zai Lynch - Wizard of the wiki markup
- Michelle2 Zenovka - Great cmake instructions for building the viewer
- Lex Neva - again, too many great contributions to count and/or describe
- Harleen Gretzky - one of the great people on the JIRA
- Jesse Barnett - Scripter Extraordinaire
Meetings I try to attend
- Bug triage - The main page for the bug triage meetings
- Open Source Meeting - The main page for the open source meetings
- User Experience Interest Group - The main for the User Experience Interest Group Meetings
Useful pages
- Special:Random - Directs to a random page on the wiki
- Special:SpecialPages - A list of all the special pages for the wiki
- Submitting_code - Info on how to submit code as well as the proper way to create a patch
- Office Hours - A listing of all the Lindens' Office Hours
- Help:Editors_Toolbox - A list of helpful wiki templates
Miscellaneous
/sandbox - an internal sandbox I use to test various wiki specific changes.
/testbed - For posting my experimental ideas including scripts, scraps of code, etc... --- USE AT YOUR OWN RISK
Free Scripts
Some scripts that I have written that I am freely releasing
Quick and Dirty chat repeater
Repeats whatever you say on a user definable channel on channel 0 (public chat), also added commented out info on how to make it shout or whisper as well as say
<lsl>
// Coded by Gordon Wendt, free to reuse, snip, recode, give away, or use in derivative works for all perpetuity, all I ask is that you leave this notice intact, add your name below mine if you add something to the code, and leave this and any other creator's notice intact
// ----- // GORDON WENDT
// ACTUAL CODE STARTS HERE
// Change the object name to whatever you want the message to be prefixed by, replace with a single space to make object name appear blank, though message will still have a semicolon (:) before it
integer chan = 5; // replace with whatever channel number you want the object to listen on
default {
state_entry() { llListen(chan,"","",""); // sets the listen so that object listens to says on that channel }
listen(integer channel,string name,key id,string message) { llSay(0,message); // says whatever it heard on channel 5 in channel 0 which is the standard general chat // ALTERNATE MODES (ADVANCED) // to use these instead of llSay put two forward slashes (//) before llSay and remove the two slashes from oen of the lines below, to reverse just re-add the slashes to that line and remove the ones from the llSay line // llShout(0,message); // if you'd prefer it to shout // llWhisper(0,message); // if you'd prefer it to whisper }
}
</lsl>
Free code snippets
A couple of code snippets I"m freely releasing for anyone to use
Naming Trick
A cheap little trick to make the object name on the way the script name then change the object name back
<lsl>
default { state_entry() { a = llGetObjectName(); // grabs the current object name and stores it so it can be restored later llSetObjectName(llGetScriptName() ); // changes the object name to the script name ( see advanced use for more info) llOwnerSay("this is the test statement"); // your test statement, said with the name of the script name llSetObjectName(a);// changes the object name back to what it originally was // ADVANCED USE: change llGetScriptName() to a string of text (surrounded by quotes ("") or just change the script name } }
</lsl>