Difference between revisions of "Bug triage/2007-12-17"

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* {{jira|VWR-3550}} - Votes: 0 - Environment editor options no longer available - {{User|Veeyawn Spoonhammer}}
* {{jira|VWR-3550}} - Votes: 0 - Environment editor options no longer available - {{User|Veeyawn Spoonhammer}}
* {{jira|VWR-3651}} - Votes: 0 - Sculpted Prims and some cut shapes do not render in a stable fashion - {{User|Kittie Munro}}
* {{jira|VWR-3651}} - Votes: 0 - Sculpted Prims and some cut shapes do not render in a stable fashion - {{User|Kittie Munro}}
* {{jira|VWR-2859}} - Votes: 0 - Big-Prim editor (solution to mega-prims) - [Sorry to add this here, but Andrew Linden isn't watching the issue and I'd like to discuss it further, it was raised in a previous triage as requiring further discussion so, but I can't get in contact with him] [[User:Haravikk Mistral|Haravikk Mistral]] 04:09, 17 December 2007 (PST)


== Pre-meeting activity ==
== Pre-meeting activity ==

Revision as of 04:09, 17 December 2007


Next meeting: 2007-XX-XX at TIME and PLACE (FIXME). See Bug triage for details.

Fast Track Import

(Move bugs here that have solid repros, or valid patches that you have reviewed)

Hot by Vote

Patches

Misc Pool

  • VWR-3416 - Votes: 1 - Dramatic performance drop when avatar is in view - Umbra Lunardi
  • SVC-961 - Votes: 3 - can easily walk up walls in havok 4 beta - Lex Neva
  • WEB-406 - Votes: 0 - SLMAP API - Map images very outdated - Gypsy Paz
  • WEB-309 - Votes: 1 - Transaction History .xls is unable to be opened by iWorks 08 - Drew Dwi
  • VWR-3627 - Votes: 0 - Graphics Card Crashes on logout. - Kilmarac Drago
  • VWR-3521 - Votes: 0 - Oddly shapes Horizons in Windlight above about 600 meters and very well defined sim corners above just 50 meters - sean marsi
  • VWR-3514 - Votes: 0 - Windlight client 1.18.5 (74642) graphics rendering problem on medium quality settings with nVidia chipset at high altitudes - Dark Troglodite
  • VWR-3523 - Votes: 0 - The Void water is rendered at too high of a level for me - sean marsi
  • VWR-3522 - Votes: 0 - Object-Object Occlusion Possible Memory Leak - Windlight 1.18.5 (74642) - fa nyak
  • VWR-3373 - Votes: 2 - Daylight settings in Estate tools missing - Ralf Haifisch
  • VWR-3118 - Votes: 2 - Windlight: Bump Mapping and Shiny display problems - Braya White
  • SVC-1030 - Votes: 0 - Particle objects are not working correctly on Sim Galactica and working correctly on other sims - cammi hudson
  • VWR-3630 - Votes: 0 - Avatar disspears when camera zooms out - Nadja Travanti
  • SVC-976 - Votes: 3 - Repeated Crashes - MyoKa Murakami
  • SVC-872 - Votes: 0 - Havok4 Beta: Eye texture not loaded. - Kitto Flora
  • VWR-3633 - Votes: 0 - Avatar impostor of not-yet-rezzed avatar not appearing - Shirley Marquez
  • VWR-3536 - Votes: 0 - Highlights on objects dissappear when moving while using land info tools - Ryder Dryke
  • VWR-3532 - Votes: 0 - New water shaders + reflections no longer work with ""Atmospheric Shaders"" unchecked - Kitty Barnett
  • VWR-3636 - Votes: 0 - UPDATE- prim(s) Data corruption issue - Rascal Ratelle
  • VWR-3538 - Votes: 0 - Group chats broken again - Initiating AV shows as sender instead of group - BlckCobra Shikami
  • VWR-3488 - Votes: 0 - Windlight: New search all page cannot click hyperlinks - Masha Eilde
  • VWR-3219 - Votes: 2 - Water reflections reduce frame-rate even when not visible - Haravikk Mistral
  • WEB-395 - Votes: 0 - Upgrade account failed! - Sandro Broome
  • VWR-3371 - Votes: 2 - HUD Objects get obscured by geometry (windlight) - Kitty Barnett
  • VWR-3236 - Votes: 1 - Inworld prims/avatars render over HUD - candide lemay
  • VWR-3413 - Votes: 0 - Windlight+Radeon 9200--Odd artifacts are rendered. - Hal Klaxon
  • VWR-3646 - Votes: 0 - Windlight Viewer crashes before login screen - Jackal Ennui
  • VWR-3604 - Votes: 1 - HUD objects visible in snapshots taken in Windlight although the interface should not be visible - Faerie Hax
  • VWR-3544 - Votes: 0 - Prim textures not appearsing correctly in Windlight, with ATI Radeon and Vista - rockford larsson
  • VWR-3635 - Votes: 0 - Camera movements cause light to fail and UI to disappear when RenderDynamicReflections is ""true"" - Dylan Rickenbacker
  • WEB-407 - Votes: 0 - Affects Versions on Create/Edit Issue Playing Up - Mercia Mcmahon
  • VWR-3545 - Votes: 0 - Latest WindLight (1.18.5.74642) and latest main viewer (1.18.5.4) clear the other's graphics settings - Kitty Barnett
  • VWR-3518 - Votes: 0 - Textures with alpha layers disply improperly - sean marsi
  • VWR-3511 - Votes: 2 - Very strange spanish translations - Dale Glass
  • VWR-3461 - Votes: 0 - can't have both shinnyness and atmospheric shaders enabled without glitching the graphics (WL of course) - TigroSpottystripes Katsu
  • VWR-3448 - Votes: 0 - [Atmospheric Shaders problem] Certain objects cause windlight screen to get masked with a transparent dark mask and UI dissapear with nvidia card. - Inoue Katsu
  • SVC-896 - Votes: 0 - llGiveInventory() to busy avatar results in busy mode message to object's owner - Olish Yalin
  • VWR-3550 - Votes: 0 - Environment editor options no longer available - Veeyawn Spoonhammer
  • VWR-3651 - Votes: 0 - Sculpted Prims and some cut shapes do not render in a stable fashion - Kittie Munro
  • VWR-2859 - Votes: 0 - Big-Prim editor (solution to mega-prims) - [Sorry to add this here, but Andrew Linden isn't watching the issue and I'd like to discuss it further, it was raised in a previous triage as requiring further discussion so, but I can't get in contact with him] Haravikk Mistral 04:09, 17 December 2007 (PST)

Pre-meeting activity

Some issues will be resolved in the course of building this agenda. Rather than deleting them from the proposed agenda, move the issue and associated discussion into the appropriate section below.

Imported

Resolved

Transcript

Transcript is/will be at Bug triage/2007-12-17/Transcript

Creating An Agenda

Community members generally collaborate on the agenda for bug triage meetings. Here's how you can quickly fill in an otherwise blank agenda:


Setting up

  • Go to Bug_Triage/YYYY-MM-DD where YYYY is the four digit year code, MM is the two digit month code, and DD is the day code
  • Write and save {{subst:Triage Template}} as the only content of your new page. This will copy the complete markup from Template:Triage Template as a starting point for your agenda.
  • Fill in the relevant time, date, and location info for the upcoming meeting. The easiest way to do this is to copy the entire block of information from an earlier meeting of the same type (RC, regular, etc...) and modify the date and time as needed.

Populating the issue listings section(s)

<perl>

  1. !/usr/bin/env perl

use XML::Simple;

my $bugs = XMLin($ARGV[0]);

foreach my $item (@{$bugs->{channel}->{item}}) {

 $title = $item->{title};
 $title =~ s/^\^\*\] //;
 $key = $item->{key}->{content};
 $votes = $item->{votes};
 $reporter = $item->{reporter}->{username};
 print "* $key - Votes: $votes - $title - $reporter\n";

}


</perl>

  • Pick a reasonable cutoff point, and copy the output into the appropriate section of your newly created page.