Difference between revisions of "Protocol"
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{{OSWikiLearnBox}} | {{OSWikiLearnBox}} | ||
=Message Formats= | ==Message Formats== | ||
==Binary UDP== | ===Binary UDP=== | ||
* [[Message Layout]] -- Explanation of message format and the message template | * [[Message Layout]] -- Explanation of message format and the message template | ||
* [[Packet Layout]] -- the layout of the UDP payload. | * [[Packet Layout]] -- the layout of the UDP payload. | ||
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* [[:Category:Messages|All messages]] -- an alphabetical listing of all messages in the system | * [[:Category:Messages|All messages]] -- an alphabetical listing of all messages in the system | ||
==Capabilities== | ===Capabilities=== | ||
The Capabilities system allows viewers to request abilities and be temporarily granted those abilities through a unique URL. The transport format is LLSD XML, and clients can either post new events to CAPS URLs or wait for events to come from the server on the event queue connection the client holds open. | The Capabilities system allows viewers to request abilities and be temporarily granted those abilities through a unique URL. The transport format is LLSD XML, and clients can either post new events to CAPS URLs or wait for events to come from the server on the event queue connection the client holds open. | ||
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* [[Message_System_and_Capabilities]] | * [[Message_System_and_Capabilities]] | ||
Capabilities use the Linden Lab Structured Data system to represent data. | |||
See [[LLSD]]. | |||
==XML-RPC== | ===XML-RPC=== | ||
The initial exchange with the login server uses XML-RPC. This will likely change in the future as the login switches over to use web authentication, removing XML-RPC from the Second Life protocol entirely. | The initial exchange with the login server uses XML-RPC. This will likely change in the future as the login switches over to use web authentication, removing XML-RPC from the Second Life protocol entirely. | ||
See also [[Authentication Flow]]. | |||
=Protocol Systems= | ==Protocol Systems== | ||
==Animations== | ===Animations=== | ||
See [[Internal Animation Format]]. | |||
==Appearance== | ===Appearance=== | ||
See [[Avatar Appearance]]. | |||
==Assets= | ===Assets=== | ||
===Avatars=== | |||
==Channels and Versions== | |||
===Channels and Versions=== | |||
* [[Channel]] - definition of a channel | * [[Channel]] - definition of a channel | ||
** [[Channel and Version Requirements]] - Linden Lab policy on the use of channels. | ** [[Channel and Version Requirements]] - Linden Lab policy on the use of channels. | ||
==Directory Searches== | ===Directory Searches=== | ||
See [[:Category:Search Messages|Search Messages]]. | |||
==Estate Tools== | ===Estate Tools=== | ||
==Friends== | ===Friends=== | ||
See: | |||
* [[:Category:Relationship Messages|Relationship Messages]] | * [[:Category:Relationship Messages|Relationship Messages]] | ||
* [[Mute List]] | * [[Mute List]] | ||
==Grid== | ===Grid=== | ||
==Groups== | ===Groups=== | ||
* [[Group Messages]] | * [[Group Messages]] | ||
==Inventory== | ===Inventory=== | ||
* [[:Category:Inventory Messages|Inventory Messages]] | * [[:Category:Inventory Messages|Inventory Messages]] | ||
* [[Task Inventory]] | * [[Task Inventory]] | ||
==Agent== | ===Agent=== | ||
* [[:Category:Agent Messages|Agent Messages]] | * [[:Category:Agent Messages|Agent Messages]] | ||
* [[:Category:Money Messages|Money Messages]] | * [[:Category:Money Messages|Money Messages]] | ||
* [[:Category:Communication Messages|Communication Messages]] | * [[:Category:Communication Messages|Communication Messages]] | ||
* [[Buying Land and Currency]] | * [[Buying Land and Currency]] | ||
==Login== | ===Login=== | ||
* [[Login_Protocol|Login]] | * [[Login_Protocol|Login]] | ||
==Movement== | ===Movement=== | ||
==Objects== | ===Objects=== | ||
* [[:Category:Object Messages|Object Messages]] | * [[:Category:Object Messages|Object Messages]] | ||
==Images== | ===Images=== | ||
==Parcels== | ===Parcels=== | ||
* [[:Category:Parcel Messages|Parcel Messages]] | * [[:Category:Parcel Messages|Parcel Messages]] | ||
==Simulators== | ===Simulators=== | ||
* [[:Category:Region Messages|Region Messages]] | * [[:Category:Region Messages|Region Messages]] | ||
==Sounds== | ===Sounds=== | ||
==Terrain== | ===Terrain=== | ||
=File Formats= | ==File Formats== | ||
==Asset Files== | ===Asset Files=== | ||
{{All Asset Types}} | {{All Asset Types}} |
Revision as of 12:08, 23 December 2009
Message Formats
Binary UDP
- Message Layout -- Explanation of message format and the message template
- Packet Layout -- the layout of the UDP payload.
- Circuits -- Establishment and common operation of UDP circuits between two nodes
- Packet Accounting -- how the message system handles packet sequencing, reliability, suppression, throttling, etc.
- Common Messages -- messages that are handled by every Indra message system instance.
- Xfer Manager -- messages used by the
LLXFerManager
class. - Transfer Manager -- messages used by the
LLTransferManger
class. - All messages -- an alphabetical listing of all messages in the system
Capabilities
The Capabilities system allows viewers to request abilities and be temporarily granted those abilities through a unique URL. The transport format is LLSD XML, and clients can either post new events to CAPS URLs or wait for events to come from the server on the event queue connection the client holds open.
Capabilities use the Linden Lab Structured Data system to represent data. See LLSD.
XML-RPC
The initial exchange with the login server uses XML-RPC. This will likely change in the future as the login switches over to use web authentication, removing XML-RPC from the Second Life protocol entirely.
See also Authentication Flow.
Protocol Systems
Animations
See Internal Animation Format.
Appearance
See Avatar Appearance.
Assets
Avatars
Channels and Versions
- Channel - definition of a channel
- Channel and Version Requirements - Linden Lab policy on the use of channels.
Directory Searches
See Search Messages.
Estate Tools
Friends
See:
Grid
Groups
Inventory
Agent
Login
Movement
Objects
Images
Parcels
Simulators
Sounds
Terrain
File Formats
Asset Files
Reference | extension | id | mime type | LSL |
---|---|---|---|---|
Textures | texture | 0 | image/x-j2c | INVENTORY_TEXTURE |
Sounds | sound | 1 | application/ogg | INVENTORY_SOUND |
Calling_Card | callingcard | 2 | application/vnd.ll.callingcard | |
Landmarks | landmark | 3 | application/vnd.ll.landmark | INVENTORY_LANDMARK |
Clothing | clothing | 5 | application/vnd.ll.clothing | INVENTORY_CLOTHING |
Primitive | primitive | 6 | application/vnd.ll.primitive | INVENTORY_OBJECT |
Notecards | notecard | 7 | application/vnd.ll.notecard | INVENTORY_NOTECARD |
LSL Text | lsltext | 10 | application/vnd.ll.lsltext | INVENTORY_SCRIPT |
LSL Bytecode | lslbyte | 11 | application/vnd.ll.lslbyte | |
Bodypart | bodypart | 13 | application/vnd.ll.bodypart | INVENTORY_BODYPART |
Animations | animatn | 20 | application/vnd.ll.animation | INVENTORY_ANIMATION |
Gestures | gesture | 21 | application/vnd.ll.gesture | INVENTORY_GESTURE |
Asset Wrapper | asset | unassigned | application/vnd.ll.asset |