Difference between revisions of "DoorHax"
BETLOG Hax (talk | contribs) (Created page with '{{LSL Header}} ====DoorHax v0.1.0==== --BETLOG Hax UTC+10: 20091110 2120 [SLT: 20091110 0420] A smooth swinging door. <br> It seemed to work. Almost complete...') |
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// Or: | // Or: | ||
// -Link to the wiki URL from which you copied this script. | // -Link to the wiki URL from which you copied this script. | ||
// https://wiki.secondlife.com/wiki/DoorHax | |||
// -Document: "Uses parts of <scriptname> by BETLOG Hax" | // -Document: "Uses parts of <scriptname> by BETLOG Hax" | ||
// **** LICENCE END **** | // **** LICENCE END **** |
Revision as of 03:24, 10 November 2009
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
DoorHax v0.1.0
--BETLOG Hax UTC+10: 20091110 2120 [SLT: 20091110 0420]
A smooth swinging door.
It seemed to work. Almost completely untested.
<lsl>
//==============================================================
// BETLOG Hax
// UTC+10: 20091110 2001 [SLT: 20091110 0301]
// For Gutterblood Spoonhammer
//----------------------------------
// **** LICENCE START ****
// http://creativecommons.org/licenses/by-sa/3.0/
// Attribution licence:
// You must:
// -Include this unaltered licence information.
// -Supply my original script with your modified version.
// -Retain the original scripts' SL permissions. [+c/+m/+t]
// Or:
// -Link to the wiki URL from which you copied this script.
// https://wiki.secondlife.com/wiki/DoorHax
// -Document: "Uses parts of <scriptname> by BETLOG Hax"
// **** LICENCE END ****
//----------------------------------
// SHARED CONFIGURATION
//----------------------------------
// CONFIGURATION
float gShutAngle = 0.0;
float gShutTau = 3.0;
//
float gOpenAngle = 90.0;
float gOpenTau = 0.75;
//
string gSndOpening = "cb340647-9680-dd5e-49c0-86edfa01b3ac";
float gVolOpening = 1.0;
string gSndOpened = "2ffd48fb-293c-d8c8-f2c5-c0ca76126baa";
float gVolOpened = 1.0;
string gSndClosing = "e7ff1054-003d-d134-66be-207573f2b535"; float gVolClosing = 1.0; string gSndClosed = "31b0c4db-e126-47c5-ac1c-60edb1c0103a"; float gVolClosed = 1.0; //---------------------------------- // CORE CODE integer gOpen; //========================================================================= f_toggle() { float f;
llResetTime(); if(gOpen) { llTriggerSound(gSndOpening, gVolOpening);//opening do{ f=gShutAngle+(llGetTime()/gOpenTau*llFabs(gShutAngle-gOpenAngle));
//llSetText((string)f, <.0, 1.0, .0>, 1.0);
llRotLookAt(llEuler2Rot(<0.0, 0.0, f>*DEG_TO_RAD),0.05,0.05); }while(f<=gOpenAngle); llTriggerSound(gSndOpened,gVolOpened);//opening end } else { llTriggerSound(gSndClosing, gVolClosing);//closing do{ f=gOpenAngle-(llGetTime()/gShutTau*llFabs(gShutAngle-gOpenAngle));
//llSetText((string)f, <1.0, .0, .0>, 1.0);
llRotLookAt(llEuler2Rot(<0.0, 0.0, f>*DEG_TO_RAD),0.05,0.05); }while(f>=gShutAngle); llTriggerSound(gSndClosed, gVolClosed);//closing end }
//llOwnerSay((string)llGetTime()); } //---------------------------------- default { state_entry()
{ llSetText("", <1.0, 1.0, 1.0>, 1.0); f_toggle(); } touch_start(integer num) { gOpen=!gOpen; f_toggle(); }
} //---------------------------------- </lsl>