Difference between revisions of "Second Life Railroad"
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Cooperating to [[Second Life Railroad/SLRR standards|standardize track design]], signaling and control, ROW access, and inter-service railway connections throughout the grid. | Cooperating to [[Second Life Railroad/SLRR standards|standardize track design]], signaling and control, ROW access, and inter-service railway connections throughout the grid. | ||
<b> MY CORRECTIONS HAVE BEEN REMOVED AND/OR POORLY REWORDED. THE INFORMATION HERE IS BIASED AND IS AN ATTEMPT TO "RE-WRITE HISTORY." EVEN MY NAME WAS REMOVED AS A SOURCE HERE. BE VERY SUSPECT OF ANY INFORMATION POSTED HERE, IT IS SUBTERFUGE BY THE "CONSORTIUM." JER STRAAF </b> | |||
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Revision as of 12:48, 28 December 2009
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Description
This is a collection of thoughts and suggestions about the Second Life Railroad ( SLRR ), for the standardization of SLRR Railroads in Second Life. It is intended as a guide for ongoing development of new and existing builds, as well as the development of vehicles.
SLRR
Second Life Railroad ( SLRR ) runs over more then 60 sims on the Heterocera Atoll (Northern) Continent. Anyone with rolling stock designed to run on the SLRR tracks can use this public facility. Along the railway line there are many stations where you can rez a train to start a journey.
The LDPW Moles will be working on extending and improving the SLRR in the future.
Some SL residents have expressed an interest in operating trains on the SLRR and other railroads, much as anyone can operate a car on the roads in SL. Standardization of the SLRR guidance, control and track will help residents develop suitable vehicles. Other rail networks may use different standards and are encouraged to make their standards public if these networks allow the public use them with their own rolling stock.
Residents have been using the SLRR for years and many train builders have created a wide variety of trains using several different methods for locomotion. The current SLRR track standards support all types of trains. Using the SLRR with its current standard is easy, well-understood and accessible to builders of all skill levels.
MY CORRECTIONS HAVE BEEN REMOVED AND/OR POORLY REWORDED. THE INFORMATION HERE IS BIASED AND IS AN ATTEMPT TO "RE-WRITE HISTORY." EVEN MY NAME WAS REMOVED AS A SOURCE HERE. BE VERY SUSPECT OF ANY INFORMATION POSTED HERE, IT IS SUBTERFUGE BY THE "CONSORTIUM." JER STRAAF
SLRR Stations
--- Heterocera main line
- 1 Tuliptree Station🖈
- 2 Calleta "Hobo" Station🖈
- - Train & Rail Museum🖈
- 3 Neumoegen Station🖈
- 4 Achemon Station🖈
- - SLRC Station🖈
- 5 Obscure Station🖈
- 6 Epirrhoe Station🖈
- 7 Jubata Station🖈
- - SLRR ALIA train rez zone🖈
- 8 Spini Station🖈
- - Athetis RR Station🖈
- 9 Lunalis Station🖈
- 10 Foxglove Station🖈
- -- H8 Motors Express🖈
- 11 Clearwing Station🖈
- 12 Crenulate Station🖈
- -- SLRC Pini Station🖈
- 13 Aglia Station🖈
- -- Celerierio Station🖈
- 14 Tenera Station🖈
- 15 Zale Station🖈
- 16 Bhaga Station🖈
- -- Urban Getto🖈
--- Vicina Branch line
--- Mounten Branch line
- 20 Pawpaw Junction🖈
- 21 Tussock railyard🖈
- 22 Malacosoma crossover🖈
- -- SLRC Malacosoma station🖈
- -- Peppermint station🖈
- 23 Melanthia station🖈
- 24 Spangle station🖈
--- Northern Branch line (option)
Other Railway initiatives
There are several other standard gage railroads in SL, some on private land, some on Linden land. This is list of some other examples of large multi sim networks with different sets of guidance, control and track system. The different systems are not necessarily compatible with SLRR standards.
- GSLR - The Great Second Life Railway Purple right of way Station/Dock🖈
- ONSR - Okemo, Nakiska, and Southern Railway Smithers Bluff Station🖈
- Caledon National Railway Caledon On Sea Station🖈
- Lackawanna Railroad (New York) Lackawanna Railroad Station🖈
Source
The above information was collected by the Second Life Railway Consortium Tuliptree (107, 131, 30) with the help of Stryker Jenkins, Moundsa Mayo. Qie Niangao and Kitto Flora.
The Second Life Railway Consortium is a group for railway oriented groups and residents dedicated to the expansion of railway Rights Of Way, traffic, and railway resource sharing in Second Life.
Cooperating to standardize track design, signaling and control, ROW access, and inter-service railway connections throughout the grid.
MY CORRECTIONS HAVE BEEN REMOVED AND/OR POORLY REWORDED. THE INFORMATION HERE IS BIASED AND IS AN ATTEMPT TO "RE-WRITE HISTORY." EVEN MY NAME WAS REMOVED AS A SOURCE HERE. BE VERY SUSPECT OF ANY INFORMATION POSTED HERE, IT IS SUBTERFUGE BY THE "CONSORTIUM." JER STRAAF