Difference between revisions of "LlRot2Fwd"

From Second Life Wiki
Jump to navigation Jump to search
m
Line 4: Line 4:
|return_type=vector|p1_type=rotation|p1_name=q
|return_type=vector|p1_type=rotation|p1_name=q
|func_desc=Computes the orientation of the {{HoverText|local x-axis|front-direction of prim}} relative to {{HoverLink|Viewer_coordinate_frames#Global|global coordinate system|the earth}}.
|func_desc=Computes the orientation of the {{HoverText|local x-axis|front-direction of prim}} relative to {{HoverLink|Viewer_coordinate_frames#Global|global coordinate system|the earth}}.
|return_text=that is the forward vector defined by '''q''', i.e. a unit vector pointing in the local positive X direction.
|return_text=that is the forward vector defined by {{LSLP|q}}, i.e. a unit vector pointing in the local positive X direction.
|func_footnote=Can be useful to identify the orientation of the local {{HoverText|frontal-plane|coronal-plane}} of the prim, since it's x-axis is always perpendicular to this local frontal plane.
|func_footnote=Can be useful to identify the orientation of the local {{HoverText|frontal-plane|coronal-plane}} of the prim, since it's x-axis is always perpendicular to this local frontal plane.
|spec=Mathematically equivalent to:
|spec=Mathematically equivalent to:
<lsl>ret = llVecNorm(<1., 0., 0.> * q);</lsl>
<lsl>ret = llVecNorm(<1., 0., 0.> * q);</lsl>
If '''q''' is known to be a unit quaternion then it can be simplified as:
If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
<lsl>ret = <1., 0., 0.> * q;</lsl>
<lsl>ret = <1., 0., 0.> * q;</lsl>
|caveats
|caveats

Revision as of 10:14, 29 June 2012

Summary

Function: vector llRot2Fwd( rotation q );
0.0 Forced Delay
10.0 Energy

Computes the orientation of the local x-axis relative to the earth.
Returns a vector that is the forward vector defined by q, i.e. a unit vector pointing in the local positive X direction.

• rotation q

Can be useful to identify the orientation of the local frontal-plane of the prim, since it's x-axis is always perpendicular to this local frontal plane.

Specification

Mathematically equivalent to: <lsl>ret = llVecNorm(<1., 0., 0.> * q);</lsl> If q is known to be a unit quaternion then it can be simplified as: <lsl>ret = <1., 0., 0.> * q;</lsl>

Examples

See Also

Functions

•  llRot2Left
•  llRot2Up
•  llRot2Axis
•  llRot2Angle

Deep Notes

Signature

function vector llRot2Fwd( rotation q );