LlGetAccel/ja: Difference between revisions
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Mako Nozaki (talk | contribs) m カテゴリ変更 |
Mako Nozaki (talk | contribs) m Undo revision 849882 by Mako Nozaki (Talk) |
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| Line 38: | Line 38: | ||
|permission | |permission | ||
|negative_index | |negative_index | ||
|cat1=Physics | |cat1=Physics | ||
|cat2=Movement | |cat2=Movement | ||
|cat3=Vehicle | |cat3=Vehicle | ||
|cat4 | |cat4 | ||
}} | }} | ||
Revision as of 05:59, 12 April 2010
| LSL ポータル | 関数 | イベント | 型 | 演算子 | 定数 | 実行制御 | スクリプトライブラリ | カテゴリ別スクリプトライブラリ | チュートリアル |
サンプル
<lsl> //A very simple (and not very effective) way of keeping a physical object in place. //If the object is moving when the script is put in the object, then the object will continue to move, so long as it doesn't accelerate. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1) default {
moving_start(){
vector ac;
// Go forever
while(llVecMag(ac = llGetAccel()) > .001) { //We're accelerating...
llApplyImpulse(-ac, 0); //Slow us down.
}
}
}</lsl>
関連項目
関数
| • | llGetOmega | |||
| • | llGetVel | |||
| • | llGetTorque | |||
| • | llGetMass | |||
| • | llGetForce | |||
| • | llSetForce | |||
| • | llSetTorque | |||
| • | llSetForceAndTorque |
特記事項
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