Difference between revisions of "TOUCH INVALID VECTOR"

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*Introduced in {{SVN|1167|rev=96080|branch=viewer_1-21-2|anchor=file24|date=Tuesday, 09 September 2008}}
*Introduced in {{SVN|1167|rev=96080|branch=viewer_1-21-2|anchor=file24|date=Tuesday, 09 September 2008}}
*Merged into Trunk {{SVN|1169|rev=96492|anchor=file24|date=Thursday, 11 September 2008}}
*Merged into Trunk {{SVN|1169|rev=96492|trunk=*|anchor=file24|date=Thursday, 11 September 2008}}
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Revision as of 12:53, 1 March 2009

Description

Constant: vector TOUCH_INVALID_VECTOR = <0.0, 0.0, 0.0>;

The vector constant TOUCH_INVALID_VECTOR has the value <0.0, 0.0, 0.0>

Returned by llDetectedTouchPos, llDetectedTouchNormal, and llDetectedTouchBinormal when the touch position is not valid.

Caveats

  • For llDetectedTouchPos, <0.0, 0.0, 0.0> may be a valid value so it is possible to get a false negative in this rare situation.
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Deep Notes

Has the same value as ZERO_VECTOR.

History

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Signature

vector TOUCH_INVALID_VECTOR = <0.0, 0.0, 0.0>;