Difference between revisions of "Category:LSL Key"

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{{Multi-lang}}
{{LSL Header|ml=*}}{{LSLC|}}{{LSLC|Types}}
{{LSL Header}}{{LSLC|}}{{LSLC|Types}}


A key is a unique identifier in Second Life for anything mostly, be it a prim, avatar, texture, etc.
A key is a unique identifier in Second Life for anything mostly, be it a prim, avatar, texture, etc.

Revision as of 13:58, 24 October 2008

A key is a unique identifier in Second Life for anything mostly, be it a prim, avatar, texture, etc.

You may see key referred to as UUID, UID, "Asset UUID", or "asset-ID."

The key itself is formed of hexidecimal characters (a-f and 0-9) and each section of the key is broken up by dashes.

An example key:

"a822ff2b-ff02-461d-b45d-dcd10a2de0c2"


Getting a Key

There are several ways to acquire the key of something:
1) Having someone supply it to you;
2) Using a native LSL function such as llGetKey, etc.
3) In your inventory, right-clicking over something and choosing "Copy Asset UUID." Note this will only work on items that you have full permissions to.


Converting Keys

When a key is supplied to you as a text string, you convert it to the key data type like this:

(key)"a822ff2b-ff02-461d-b45d-dcd10a2de0c2";


Testing for a valid key

To test for a valid key, just do this:

if(uuid){
      //do something
      }

if(uuid) will only return true if it is supplied a key that is both (A) valid, and (B) NOT a NULL_KEY.

Tip! In techy talk, this method is called "passing it as the parameter for a conditional"

Here is an example of how to build a function around this:

<lsl> integer isKey(key in) {

   if(in) return 2;
   return (in == NULL_KEY);

} </lsl>

Extended Key Operations

These functions have been created and contributed by LSL users to perform operations not covered by built-in LSL functions.


function purpose
GenerateKey Generates an MD5-based (version 3) type UUID. Useful for identifying link-messages and for other purposes.