Difference between revisions of "LlDie"

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|func_id=41|func_sleep=0.0|func_energy=0.0
|func_id=41|func_sleep=0.0|func_energy=0.0
|func=llDie
|func=llDie
|func_footnote=This function can be called from any prim in the {{LSLG|link set}} and will result in the entire object being deleted.<br/>Once it has died there is no way to resurrect it.
|func_footnote=This function can be called from any prim in the {{LSLG|link set}} and will result in the entire object being deleted.
|func_desc=Deletes the object. The object does not go to the owners Inventory:Trash.
|func_desc=Deletes the object. The object does not go to the owners Inventory:Trash.
|return_text
|return_text
|spec
|spec
|caveats
|caveats=*After this function is called there is no way to undelete the object.
*Has no effect if called from within an {{LSLGC|Attachment|attachment}}; there is no way to delete an attachment.
**To detach an object from the avatar call {{LSLG|llDetachFromAvatar}}
|constants
|constants
|examples
|examples
|helpers
|helpers
|also_functions
|also_functions=*{{LSLG|llDetachFromAvatar}}
|also_events
|also_events
|also_tests
|also_tests
|also_articles
|also_articles=*{{LSLGC|Attachment}}
|notes
|notes
|permission
|permission

Revision as of 05:44, 10 February 2007

Summary

Function: llDie( );

Deletes the object. The object does not go to the owners Inventory:Trash.

This function can be called from any prim in the link set and will result in the entire object being deleted.

Caveats

  • After this function is called there is no way to undelete the object.
  • Has no effect if called from within an attachment; there is no way to delete an attachment.

Examples

See Also

Functions

Articles

Deep Notes

Signature

function void llDie();