Difference between revisions of "LlLoopSoundSlave"

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{{LSL_Function
{{LSL_Function
|func_id=89|func_sleep=0.0|func_energy=10.0
|func_id=89|func_sleep=0.0|func_energy=10.0
|func=llLoopSoundSlave
|p1_type=string|p1_name=sound|p1_desc=inventory name or [[UUID]]
|p1_type=string|p1_name=sound|p1_desc=inventory name or [[UUID]]
|p2_type=float|p2_name=volume|p2_desc=between 0.0 (silent) and 1.0 (loud) (0.0 <= '''volume''' <= 1.0)
|p2_type=float|p2_name=volume|p2_desc=between 0.0 (silent) and 1.0 (loud) (0.0 <= '''volume''' <= 1.0)
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|notes
|notes
|permission
|permission
|inventory=sound
|negative_index
|negative_index
|sort=LoopSoundSlave
|sort=LoopSoundSlave

Revision as of 11:21, 13 February 2007

Summary

Function: llLoopSoundSlave( string sound, float <span title="between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)" style="border-bottom:1px dotted; cursor:help;">volume );
0.0 Forced Delay
10.0 Energy

Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master

• string sound inventory name or UUID
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Examples

Deep Notes

Signature

function void llLoopSoundSlave( string sound, float volume );