LlSetRemoteScriptAccessPin: Difference between revisions

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Strife Onizuka (talk | contribs)
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Cautionary notice on adding scripts using this call to creations of others
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Revision as of 14:17, 15 December 2010

Summary

Function: llSetRemoteScriptAccessPin( integer pin );
0.2 Forced Delay
10.0 Energy

Allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it is passes the correct pin and the prim is set mod.

• integer pin zero disables, non-zero enables.

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • If you are not the original creator of an item, but instead adding third-party scripts, you do not want to use this function. It essentially denies the original creator the ability to update scripts remotely.

Examples

See Also

Functions

•  llRemoteLoadScriptPin Used to load a script into a remote prim

Deep Notes

Signature

function void llSetRemoteScriptAccessPin( integer pin );