Difference between revisions of "LlDie"
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(oddly enough, it doesn't appear that "undelete" is a word.) |
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Line 7: | Line 7: | ||
|return_text | |return_text | ||
|spec | |spec | ||
|caveats=*After this function is called there is no way to | |caveats=*After this function is called there is no way to undo the deletion of the object. | ||
*Has no effect if called from within an {{LSLGC|Attachment|attachment}}; there is no way to delete an attachment. | *Has no effect if called from within an {{LSLGC|Attachment|attachment}}; there is no way to delete an attachment. | ||
**To detach an object from the avatar call [[llDetachFromAvatar]] | **To detach an object from the avatar call [[llDetachFromAvatar]] |
Revision as of 23:10, 19 February 2007
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Summary
Function: llDie( );41 | Function ID |
0.0 | Forced Delay |
0.0 | Energy |
Deletes the object. The object does not go to the owners Inventory:Trash.
This function can be called from any prim in the link set and will result in the entire object being deleted.
Caveats
- After this function is called there is no way to undo the deletion of the object.
- Has no effect if called from within an attachment; there is no way to delete an attachment.
- To detach an object from the avatar call llDetachFromAvatar