Difference between revisions of "LlTriggerLandmark"

From Second Life Wiki
Jump to navigation Jump to search
 
Line 1: Line 1:
==Function: llTriggerLandmark(key landmark);==
{{LSL_Function
Allows a script to trigger the activation of a specific landmark, as identified by it's UUID, and teleport an avatar/user to the defined destination.
|func = llTriggerLandmark(key landmark)
 
|func_id = REQUEST
== Caveats ==
|func_sleep = 5.0
* Function is automatic if teleporting to a landmark already contained within the user's inventory
|func_energy = 100.0
|sort
|func_desc = Allows a script to trigger the activation of a specific landmark, as identified by it's UUID, and teleport an avatar/user to the defined destination.
|func_footnote
|return_type
|return_text
|p1_type|p1_name|p1_desc
|p2_type|p2_name|p2_desc
|p3_type|p3_name|p3_desc
|p4_type|p4_name|p4_desc
|p5_type|p5_name|p5_desc
|p6_type|p6_name|p6_desc
|p7_type|p7_name|p7_desc
|p8_type|p8_name|p8_desc
|p9_type|p9_name|p9_desc
|p10_type|p10_name|p10_desc
|p11_type|p11_name|p11_desc
|p12_type|p12_name|p12_desc
|constants
|spec
|caveats = * Function is automatic if teleporting to a landmark already contained within the user's inventory
* Provides standard Landmark Dialog if landmark does not exist within the user's inventory  
* Provides standard Landmark Dialog if landmark does not exist within the user's inventory  
 
This function might also require a specific permission to be set in order to function (to help prevent abuse).
Might also require a specific permissions flag to operate.
|examples
 
|helpers
== Notes ==
|also_header
I'm sure I'm not the only one who already has tons of landmarks, though there are a select number of which I use quite often.  I have efforted to create a HUD which will povide easy access to commonly-used landmarks, but there is no function in LSL to access them.
|also_functions
|also_tests
|also_events
|also_articles
|also_footer
|notes = I'm sure I'm not the only one who already has tons of landmarks, though there are a select number of which I use quite often.  I have efforted to create a HUD which will povide easy access to commonly-used landmarks, but there is no function in LSL to access them.
|mode
|deprecated
|location
|inventory
|permission
|negative_index
|cat1
|cat2
|cat3
|cat4
|cat5
|cat6
}}

Revision as of 10:02, 20 February 2007

Summary

Function: llTriggerLandmark(key landmark)( );
5.0 Forced Delay
100.0 Energy

Allows a script to trigger the activation of a specific landmark, as identified by it's UUID, and teleport an avatar/user to the defined destination.

Caveats

  • This function causes the script to sleep for 5.0 seconds.
  • Function is automatic if teleporting to a landmark already contained within the user's inventory
  • Provides standard Landmark Dialog if landmark does not exist within the user's inventory

This function might also require a specific permission to be set in order to function (to help prevent abuse).

Examples

Notes

I'm sure I'm not the only one who already has tons of landmarks, though there are a select number of which I use quite often. I have efforted to create a HUD which will povide easy access to commonly-used landmarks, but there is no function in LSL to access them.

Deep Notes

Signature

function void llTriggerLandmark(key landmark)();