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Revision as of 11:46, 5 August 2011
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
My Contributions
If unsure about how to use these scripts
I have implemented a V# system to make it more obvious if a script is updated. The V# forms part of the title of each script.
If you have any comments about the content of this page please post them HERE
All my scripts are written for compilation as MONO
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Car Type Land Vehicle Scripts (Working on it...)
Legal Stuff
The legal stuff about contributing to this wiki. (worth reading)
PJIRA Issue Tracker
The issues I have filed on the PJIRA
Tuition
Tuition scripts, notes, videos and screenshots etc. (hardly any content yet)
Free Scripts
Online Status Display & Pager ( V1 )
This will display the owners profile picture and a color coded and text texture sign that changes depending on the owners online status.
Just drop the script into a fresh prim.
<lsl>// V1 //
key owner_id; // Use to store the UUID of the owner to save having to keep asking.
string owner_name; // Use to store the name of the owner to save having to keep asking.
// This a UUID of a texture I created to show either the word "ONLINE" or "OFFLINE". key ON_OFF_line = "124cfcec-6b8d-552c-42b8-6a1179884e74";
// This is added to the owner UUID to make an HTTP request for the owners profile image UUID. string profile_url = "http://world.secondlife.com/resident/";
key name_id; // This key is used to recognize the dataserver request if it is for the name of the owner.
key online_id; // This key is used to recognize the dataserver request if it is made automatically.
key touch_request_id; // This key is used to recognize the dataserver request if it is made by a user.
key update_id; // Used to verify that the HTTP request is for an update of the profile texture.
integer lis; // This is used to store the value of a listen and to remove it when not needed.
integer channel; // This is used to store the value of the listen channel.
key requester; // This is used to store the name of a user who asks to page the owner.
string date; // Used to store the date (just in case you couldn't guess).
OnlineStatus(integer ol, integer tr) // This function carries two integer type pieces of info. { // integer ol is the the boolean online data. 1 for online and zero for offline.
// integer tr is also boolean. It carries whether the function is being called by a user or automatically. list ol_params = []; // This is a local list creation. if(ol) // If the owner is online... ol_params = [17, 5, ON_OFF_line, <1.4,0.25,0.0>, <0.0,0.375,0.0>, (90*DEG_TO_RAD), // ..list the object parameters for displaying ONLINE. 18, 5, <0.0,1.0,0.0>, 1.0, 18, 6, <1.0,1.0,1.0>, 1.0]; else // If not... ol_params = [17, 5, ON_OFF_line, <1.4,0.25,0.0>, <0.0,0.625,0.0>, (90*DEG_TO_RAD), // ..list the object parameters for displaying OFFLINE. 18, 5, <1.0,0.0,0.0>, 1.0, 18, 6, <0.5,0.5,0.5>, 1.0]; llSetPrimitiveParams(ol_params); // Set the object parameters to show whatever the list is. if(tr) // If this was a touch request... { llSetTimerEvent(30.0); // Prepare to be ignored (we need to switch the listen off if we are ignored). if(ol) // If the owner is online... { lis = llListen(channel, "", requester, ""); // Open a listen for the user who made the request. llDialog(requester, ("\nWould you like to page " + owner_name + "?"), ["YES", "NO"], channel); // Send them a dialog. } else // If not... llInstantMessage(requester, (owner_name + " is currently offline.")); // Send a message explaining that the owner is offline. }
}
default // Create an area for the events to play in. This is called a "state". {
state_entry() // On state entry... { owner_id = llGetOwner(); // Get the owner UUID (key) and store it. name_id = llRequestAgentData(owner_id, DATA_NAME); // Make a request for the owners name. channel = -5647; // Set a channel to use for the dialog. } dataserver(key q, string data) // Triggered when a reply to a data request is recieved. { if(q == name_id) // Check the id of the request. { owner_name = data; // Store the result. llSetObjectName(owner_name + "'s Online Status"); // Set the name of the object to the owner name + "'s Online Status". llHTTPRequest((profile_url + ((string)owner_id)), [], ""); // Request the UUID of the owners profile. } else if(q == online_id) // Check the id of the request. OnlineStatus(((integer)data), FALSE); // Call the OnlineStatus function for an automatic return. else if(q == touch_request_id) // Check the id of the request. OnlineStatus(((integer)data), TRUE); // Call the OnlineStatus function for a touch-by-user return. } http_response(key q, integer status, list metadata, string body) // Triggered when a response for an HTTP request is recieved. { integer tex_key_start = (llSubStringIndex(body, "imageid") + 18); // Establish the point where the image UUID is written in the page. integer tex_key_end = (tex_key_start + 35); // Establish the point where the image UUID ends. key profile_image = ((key)llGetSubString(body, tex_key_start, tex_key_end)); // Store the the profile image UUID found. if(q != update_id) // Check the source of the request. { llSetPrimitiveParams([9, 0, 0, <0.6,0.875,0.0>, 0.02, ZERO_VECTOR, <1.0,1.0,0.0>, ZERO_VECTOR, // Shape the object... 8, llEuler2Rot(<0.0,90.0,0.0>*DEG_TO_RAD), 7, <0.85,0.01,0.6>, 17, -1, TEXTURE_BLANK, <1.0,1.0,0.0>, ZERO_VECTOR, 0.0, 18, -1, ZERO_VECTOR, 1.0]); // ...and texture it with the owners profile image and... llSetPrimitiveParams([17, 6, profile_image, <1.0,1.0,0.0>, ZERO_VECTOR, (90*DEG_TO_RAD), 17, 5, ON_OFF_line, <1.4,0.25,0.0>, <0.0,0.375,0.0>, (90*DEG_TO_RAD), // the ON/OFFline texture. 19, 5, 0, 1, 18, 6, <1.0,1.0,1.0>, 1.0, 18, 5, <0.0,1.0,0.0>, 1.0, 20, 5, 1, 20, 6, 1]); llSetTimerEvent(0.1); // Move to the timer quickly to run the first OnlineStatus check. } else llSetPrimitiveParams([17, 6, profile_image, <1.0,1.0,0.0>, ZERO_VECTOR, (90*DEG_TO_RAD)]); // Apply the updated profile texture. } timer() // Triggered if a timer event is set to a non zero amount. { llSetTimerEvent(10.0); // Reset the timer event to trigger every 10 seconds. llListenRemove(lis); // Always remove any listen we have open. online_id = llRequestAgentData(owner_id, DATA_ONLINE); // So every 10 seconds we check if the owner is online. string t_date = llGetDate(); // Find out what the date is. if(t_date != date) // Check if the date has changed. If it has... { date = t_date; // ...store the date so the next check to return true will be roughly 24 hours later. update_id = llHTTPRequest((profile_url + ((string)owner_id)), [], ""); // Request an update of the UUID of the owners profile. } } touch_start(integer nd) // Triggered on clicking the object that contains the script. { llSetTimerEvent(0.0); // Stop the timer. requester = llDetectedKey(0); // Store the UUID of the person who touched us. touch_request_id = llRequestAgentData(owner_id, DATA_ONLINE); // Request the online status of the owner before issuing any dialogs. } // We do this becuse if the owner went offline 9 seconds ago we wouldn't know. listen(integer chan, string name, key id, string msg) // Triggered when all the specified info is recieved by the script if it has a listen open. { llListenRemove(lis); // Remove the listen. llSetTimerEvent(10.0); // Set the timer to run automatically. if(msg == "YES") // If the toucher wants to page the owner (the owner must be online)... { // Instant message the owner with a link that when clicked will bring up the touchers profile. This saves searching for the touchers profile. llInstantMessage(owner_id, ("secondlife:///app/agent/" + ((string)requester) + "/about has requested to message you.")); llInstantMessage(requester, owner_name + " has been paged."); // Inform the toucher that the owner has been paged. } }
}</lsl>
Swingin' Door ( V2 )
DUE FOR AN UPDATE Sucks a bit. Works but could be so much better.
- I have included as many conditions in the link_messaging conditions as I could to help keep the potential for conflict with other scripts used in any LINK_SET with this script down to a very unlikely level. If you have other scripts issuing or receiving link_messages in the same link_set as this script and in those other scripts there are few conditions to be met within the link_message event, add conditions to exclude unwanted reaction to this scripts issues of link_messages. Or something like that anyway. Long story short...Scripts can talk to each other. Make sure the messages go where they are supposed to go.
- Doors made with this script do not need to be configured by changing anything in the script or in a notecard (a notecard is used to set security lists of allowed and disallowed agents). There is a simple dialog menu system for all config options. To activate the menu click on the door and hold the mouse button down until the menu shows. On laggy regions this may take a few seconds, be patient.
- Features can be changed in Self (the door that gives you the menu), Local (double doors) or Global (all doors in a link set).
- Consecutively linked doors (at this time 3 doors won't function well as a local set) regard each other as Local, perfect for making double doors, either both acting as one folding door or each acting as one 1/2 of a double set of doors. All doors linked to the same set regard each other as Global.
- Double sets of double doors can now be configured. So two sets of folding doors can be operated as one set of four doors. This is done without using a permanently open listen so is relatively lagless. Four doors need to be linked in order - Child door of one set of folding doors > Root of that set > Child of the other set of folding doors > Root of that set (the last door selected becoming the temporary root of all four). Then bring up the menu from one of the root-to-be doors (either outside door) and choose "DDD" (stands for Double Double Doors). Grant two scripts permissions when asked and the doors will reconfigure them selves in around 5 seconds. Give 10 to be sure they have finished. Now you can treat each set of folding doors as a local set.
- DOUBLE DOUBLE DOORS WILL BREAK IF TAKEN AND RE-REZZED. I'LL ATTEMPT TO FIX THIS ISSUE SOON.
- For Whitelist and Blacklist security include a notecard in the doors something like the example below. If doors are linked together in any of the many possible ways only one of the doors needs to have the Whitelist/Blacklist NC.
- The following notecard example contains two important words - "Whitelist" & "Blacklist". The whitelist is those who you allow to use the door when against the general public it is locked. If the door is deadlocked only the owner can operate it. The blacklist is those who may NEVER use the door. You do not need to add yourself to the whitelist (owner oddly enough may always use the door). Names are cAsE & speelign sensitive.
- There is a group option to allow members of the group the door is set to (not deeded) to use it when it is otherwise locked (not deadlocked). If group is set on the door both those on the whitelist and those wearing the correct group tag may use the door. Anyone on the blacklist will still be banned even if they are wearing the right group tag.
- When linking doors be careful to -
- Not make any door the root of more than a linkset you wish to act as a door. If a door is a root every child prim linked to it will move with the door.
- Not link doors to a strangely angled root prim. When building ALWAYS try to make your root prim zero rotation when linking.
- Reset the script in any door edited to a strange rotation (i.e. 45degrees on the Y axis). Once linked to a build as a child prim the whole build can be rotated without resetting door scripts.
- When making folding doors, consider which should be the root and which the child. The child should be the door that is not hinged on the wall.
Whitelist Fred Flintstone Elmer Fudd Rank Xerox Blacklist The Joker Miss Crabapple M Linden
<lsl>// V2 //
// THERE IS NO NEED FOR THE AVERAGE USER TO CHANGE ANYTHING IN THE SCRIPT. // THE SCRIPT WILL TAKE CARE OF ALMOST EVERYTHING. USE THE MENU TO CHANGE SETTINGS.
// I designed it to be dragged and dropped into a fresh prim. This will create the basic door.
// Re-texture and color as you like. Re-shaping may cause problems...
// ...(rotations are around the true center of the prim (this is a path-cut door) on it's local Z axis).
// DIALOG MENU FOR ALL USER SETTINGS OPTIONS
// Touch and hold the mouse button until a blue drop-down dialog shows for config options.
// The next few lines could be altered by you without harming the script (within reason).
list angle_list = ["150", "180", "210", "90", "105", "120", "45", "60", "75"]; // More options coming. Max number 9 options.
list time_list = ["16", "18", "20", "10", "12", "14", "4", "6", "8"]; // Auto closure times. Max number 9 options.
key LL_Brazillian_Rosewood = "a25bebc8-4739-453d-d44e-fc522cf95488"; // Start texture. Sets as door is created.
key Door_Opening = "99236139-075b-3057-7c6f-0f68bb2af001"; // Door sounds (if replacing consider the length).
key Door_Closing = "43e46041-25fa-0a03-7be8-78297f579d53";
key Doorbell = "213aae54-6093-7fcc-118f-3039a5435986"; // Door bell sound.
// FROM HERE ON DO NOT CHANGE ANYTHING UNLESS YOU KNOW WHAT YOU ARE DOING.
integer notecard_length;
integer sound_on = TRUE;
string dia_msg = "\n";
list dia_buttons = [];
list whitelist = [];
list blacklist = [];
float angle = 90.0;
integer permission;
integer url_count;
integer count_NCL;
string owner_name;
float time = 6.0;
string addressee;
integer dia_chan;
integer dia_lis;
integer t_count;
integer aligned;
integer sat_on;
integer global;
integer locked;
string my_url;
integer group;
integer local;
integer emile;
key my_buddy;
integer IGAN;
integer DDDC;
integer dead;
integer open;
integer DDD;
integer DTB;
integer nop;
key bell_id;
integer mln;
key my_key;
string NCN;
key rrruid;
key owner;
key ruid;
key NoNL;
key NCK;
key OLC;
key NL;
OperateDoor(integer o, integer lm, integer h, integer t) {
if(nop >= 2 && (!lm) && (!t)) { if(!h) llMessageLinked(LINK_ALL_OTHERS, dia_chan, owner_name, owner); else if(h) llMessageLinked(LINK_ALL_OTHERS, dia_chan, "DSAH", owner); } if(sound_on) { key door_sound; if(o) door_sound = Door_Closing; else door_sound = Door_Opening; llPlaySound(door_sound, 1.0); } float d; float a = angle; vector v = (llRot2Euler(llGetLocalRot())*RAD_TO_DEG); float x = v.x; float y = v.y; float z = v.z; if(llFabs(x) < 1.0) d = 1.0; else d = -1.0; if(o) { if(llFabs(x) < 1.0) d = -1.0; else d = 1.0; a = -angle; llSetTimerEvent(0.0); } else llSetTimerEvent(time); if(aligned) { llTargetOmega(<0.0,0.0,d>, (angle/90.0), 1.0); llSleep(1.5); llTargetOmega(ZERO_VECTOR, 0.0, 0.0); } llSetLocalRot(llEuler2Rot(<x,y,(z + a)>*DEG_TO_RAD)); open = (!open);
}
TouchMeAllOver(key id, integer t, integer te) {
if(t && id == owner) { global = FALSE; local = FALSE; dia_msg = "\n\"Global\" - Instruct all doors linked to this. \n\"Local\" - Instruct only locally linked doors. \n\"Self\" - Instruct only this door."; dia_buttons = ["Self", "Local", "CANCEL", "Global"]; if(nop == 4) dia_buttons += ["-", "DDD"]; dia_lis = llListen(dia_chan, owner_name, owner, ""); llDialog(owner, dia_msg, dia_buttons, dia_chan); } if(te) { if(t_count < 10) { if(!dead) { if(!Whitelist(id)) { bell_id = id; OLC = llRequestAgentData(owner, DATA_ONLINE); return; } } else { if(id != owner) return; } if(DDD && (mln == 1)) llHTTPRequest(my_url, [HTTP_METHOD, "POST"], "OTFD"); OperateDoor(open, FALSE, FALSE, FALSE); } t_count = 0; }
}
integer Whitelist(key id) {
integer w = TRUE; integer index; if(id == NULL_KEY) { whitelist = []; blacklist = []; count_NCL = 0; NCN = llGetInventoryName(INVENTORY_NOTECARD, 0); if(llStringLength(NCN)) { IGAN = TRUE; NCK = llGetInventoryKey(NCN); llMessageLinked(LINK_ALL_OTHERS, dia_chan, "IGAN", NCK); NoNL = llGetNumberOfNotecardLines(NCN); } else { IGAN = FALSE; if(nop > 1) llMessageLinked(LINK_ALL_OTHERS, dia_chan, "IGAN", owner); } llOwnerSay("Door Ready"); } else { if(id != owner) { if(locked) { index = llListFindList(whitelist, [llKey2Name(id)]); if(index == -1) w = FALSE; if(group && (!w)) { if(llSameGroup(id)) w = TRUE; } } index = llListFindList(blacklist, [llKey2Name(id)]); if(index != -1) w = FALSE; } } return w;
}
GetCracking() {
owner = llGetOwner(); dia_chan = (-1*llAbs(((integer)("0x" + llGetSubString(((string)owner), -9, -3))))); owner_name = llKey2Name(owner); nop = llGetNumberOfPrims(); mln = llGetLinkNumber(); my_key = llGetLinkKey(mln); GetAligned(nop, mln);
}
GetAligned(integer p, integer l) {
vector myrot = (llRot2Euler(llGetRot())*RAD_TO_DEG); vector rootrot = (llRot2Euler(llGetRootRotation())*RAD_TO_DEG); integer mrx = llRound(llFabs(myrot.x)); integer mry = llRound(llFabs(myrot.y)); integer rrx = llRound(llFabs(rootrot.x)); integer rry = llRound(llFabs(rootrot.y)); if(p > 1 && l != 1) { if((mrx == rrx && mry == rry)) aligned = TRUE; else if((mrx == (rrx + 180) && mry == rry)) aligned = TRUE; else if((mrx == (rrx - 180) && mry == rry)) aligned = TRUE; else if((mrx == rrx && mry == (rry + 180))) aligned = TRUE; else if((mrx == rrx && mry == (rry - 180))) aligned = TRUE; else if((mrx == (rrx + 180) && mry == (rry + 180))) aligned = TRUE; else if((mrx == (rrx + 180) && mry == (rry - 180))) aligned = TRUE; else if((mrx == (rrx - 180) && mry == (rry - 180))) aligned = TRUE; else if((mrx == (rrx - 180) && mry == (rry + 180))) aligned = TRUE; else aligned = FALSE; } else { if((!mrx) && (!mry)) aligned = TRUE; else if((mrx == 180) && (mry == 180)) aligned = TRUE; else if((!mrx) && (mry == 180)) aligned = TRUE; else if((mrx == 180) && (!mry)) aligned = TRUE; else { aligned = FALSE; llSleep(0.2); llMessageLinked(LINK_ALL_OTHERS, dia_chan, "MA", owner); } }
}
StringControl(string s, integer g, integer l, integer lm) {
if(s == "SoundOff") sound_on = FALSE; else if(s == "SoundOn") sound_on = TRUE; else if(s == "UnLock") locked = FALSE; else if(s == "Lock") locked = TRUE; else if(s == "GroupOff") group = FALSE; else if(s == "GroupOn") group = TRUE; else if(s == "UnDead") dead = FALSE; else if(s == "DeadLock") dead = TRUE; else if(s == "NoAuto") time = 0.0; else if(s != "-") { float m = ((float)s); if(m > 20.0) angle = m; else time = m; } if(!lm) { string w; if(g) w = "globules" + s; else if(l) w = "homies" + s; llMessageLinked(LINK_ALL_OTHERS, dia_chan, w, owner); }
}
DoubleDoubleDoors(integer l, integer d) {
if(!d) { DTB = TRUE; if(l == 3) my_buddy = llGetLinkKey(4); else my_buddy = llGetLinkKey(2); llMessageLinked(LINK_ALL_OTHERS, dia_chan, "DOTHIS", my_buddy); }
}
default {
on_rez(integer param) { GetCracking(); Whitelist(NULL_KEY); } state_entry() { llSitTarget(<0.0,0.0,0.1>, ZERO_ROTATION); // To guard against action when triggering the changed event. GetCracking(); vector pos = llGetPos(); llSetPrimitiveParams([9, 0, 0, <0.125, 0.375, 0.0>, 0.0, ZERO_VECTOR, <1.0, 1.0, 0.0>, ZERO_VECTOR, 17, 0, LL_Brazillian_Rosewood, <2.0, 0.1, 0.0>, <0.5, 0.025, 0.0>, 0.0, 17, 1, LL_Brazillian_Rosewood, <2.0, 1.0, 0.0>, <0.5, 0.0, 0.0>, 0.0, 17, 2, LL_Brazillian_Rosewood, <0.05, 1.0, 0.0>, <0.0125, 0.0, 0.0>, 0.0, 17, 3, LL_Brazillian_Rosewood, <2.0, 0.1, 0.0>, <0.5, -0.025, 0.0>, 0.0, 17, 4, LL_Brazillian_Rosewood, <0.05, 1.0, 0.0>, ZERO_VECTOR, 0.0, 17, 5, LL_Brazillian_Rosewood, <1.0, 1.0, 0.0>, ZERO_VECTOR, 0.0, 19, ALL_SIDES, 1, 13, 7, <3.0, 0.2, 3.0>]); Whitelist(NULL_KEY); } listen(integer chan, string name, key id, string msg) { llListenRemove(dia_lis); if(msg != "CANCEL") { if(msg == "Global" | msg == "Local" | msg == "Self") { if(msg == "Global") global = TRUE; else if(msg == "Local") local = TRUE; dia_msg = "\nConfigure your doors."; dia_buttons = ["AutoClose", "CANCEL", "Angle"]; if(sound_on) dia_buttons += ["SoundOff"]; else dia_buttons += ["SoundOn"]; if(locked) dia_buttons += ["UnLock"]; else dia_buttons += ["Lock"]; if(group) dia_buttons += ["GroupOff"]; else dia_buttons += ["GroupOn"]; if(dead) dia_buttons += ["UnDead"]; else dia_buttons += ["DeadLock"]; dia_lis = llListen(dia_chan, owner_name, owner, ""); llDialog(owner, dia_msg, dia_buttons, dia_chan); } else if(msg == "AutoClose" | msg == "Angle") { dia_lis = llListen(dia_chan, owner_name, owner, ""); if(msg == "AutoClose") { dia_msg = "\nSelect the length of time to wait before auto closing or turn off auto closure."; if(llRound(time)) dia_msg += ("\nThe time this door is set at is \"" + ((string)((integer)time)) + "\" seconds now."); dia_buttons = ["NoAuto", "-", "CANCEL"]; dia_buttons += time_list; } else { dia_msg = ("\nSelect the degree of travel for your doors. \nThis door is set at \"" + ((string)angle) + "\" now."); dia_buttons = ["-", "CANCEL", "-"]; dia_buttons += angle_list; } llDialog(owner, dia_msg, dia_buttons, dia_chan); } else if(msg == "DDD") { if(mln == 1 | mln == 3) { if(permission) DoubleDoubleDoors(mln, DTB); else { llInstantMessage(owner, "\nPermissions are required by both the scripts destined to be roots. \nPlease grant those permissions when asked."); llRequestPermissions(owner, PERMISSION_CHANGE_LINKS); } } else llInstantMessage(owner, "Please bring up the menu and choose \"DDD\" from either of the roots-to-be."); } else StringControl(msg, global, local, FALSE); } } run_time_permissions(integer perms) { if(perms & PERMISSION_CHANGE_LINKS) { permission = TRUE; DoubleDoubleDoors(mln, DTB); } else { permission = FALSE; llInstantMessage(owner, "\nPermissions are required by this script for certain operations. \nThey MUST be granted to continue."); llRequestPermissions(owner, PERMISSION_CHANGE_LINKS); } } dataserver(key q, string data) { if(q == NoNL) { notecard_length = ((integer)data); NL = llGetNotecardLine(NCN, count_NCL); } else if(q == NL) { if(data != EOF) whitelist += [data]; if(count_NCL < notecard_length) NL = llGetNotecardLine(NCN, (++count_NCL)); else { integer index = llListFindList(whitelist, ["Blacklist"]); blacklist = llList2List(whitelist, index, -1); whitelist = llDeleteSubList(whitelist, index, -1); } } else if(q == OLC) { if(((integer)data)) { llPlaySound(Doorbell, 1.0); llInstantMessage(owner, (llKey2Name(bell_id) + " is at the door")); } } } link_message(integer sender, integer num, string str, key id) { if(str == "MA" && num == dia_chan && id == owner) aligned = FALSE; else if(str == "IGAN") { if(num == dia_chan && id == owner) { if(IGAN) llMessageLinked(LINK_ALL_OTHERS, dia_chan, "IGAN", NCK); } else { NCN = ((string)id); whitelist = []; blacklist = []; count_NCL = 0; NoNL = llGetNumberOfNotecardLines(NCN); } } else if(num == dia_chan && llGetSubString(str, 0, 5) == "homies" && id == owner && (sender == (mln + 1) | sender == (mln - 1))) StringControl(llGetSubString(str, 6, -1), global, local, TRUE); else if(num == dia_chan && llGetSubString(str, 0, 7) == "globules" && id == owner) StringControl(llGetSubString(str, 8, -1), global, local, TRUE); else if(num == dia_chan && str == owner_name && id == owner && (sender == (mln + 1) | sender == (mln - 1))) { if(DDD && (mln == 1)) llHTTPRequest(my_url, [HTTP_METHOD, "POST"], "OTFD"); OperateDoor(open, TRUE, FALSE, FALSE); } else if(num == dia_chan && str == "DSAH" && id == owner && (sender == (mln + 1) | sender == (mln - 1))) OperateDoor(open, TRUE, FALSE, FALSE); else if((sender == 1 | sender == 3) && str == "DOTHIS" && num == dia_chan) { if(id == my_key) { url_count = 0; ruid = llRequestURL(); } else if((mln == 1 | mln == 3) && (!DTB)) llRequestPermissions(owner, PERMISSION_CHANGE_LINKS); } else if(((sender == 4 && mln == 1) | (sender == 2 && mln == 3)) && num == dia_chan && id == owner) { my_url = str; if(permission) { if(mln == 1) llMessageLinked(3, dia_chan, "GFI", owner); else llMessageLinked(1, dia_chan, "GFI", owner); DDD = TRUE; } } else if(((sender == 1 && mln == 3) | (sender == 3 && mln == 1)) && num == dia_chan && id == owner && str == "GFI") { llBreakAllLinks(); llCreateLink(my_buddy, TRUE); DDD = TRUE; } } http_request(key q, string m, string b) { if(q == ruid) { if(m == URL_REQUEST_GRANTED) { my_url = b; DDDC = TRUE; if(mln == 4) { addressee = (((string)llGetLinkKey(1)) + "@lsl.secondlife.com"); llMessageLinked(1, dia_chan, my_url, owner); } else { addressee = (((string)llGetLinkKey(3)) + "@lsl.secondlife.com"); llMessageLinked(3, dia_chan, my_url, owner); } } else if(m == URL_REQUEST_DENIED && ((url_count++) < 3)) ruid = llRequestURL(); else llInstantMessage(owner, "Something has gone horribly wrong!!\nPlease reset all scripts and start again."); } else if(q == rrruid) llEmail(addressee, b, ""); else if(b == "OTFD") OperateDoor(open, FALSE, TRUE, FALSE); } email(string t, string a, string su, string m, integer n) { emile = FALSE; llSetTimerEvent(0.0); my_url = su; } touch(integer nd) { ++t_count; if(t_count >= 10) { key id = llDetectedKey(0); TouchMeAllOver(id, TRUE, FALSE); } } touch_end(integer nd) { key id = llDetectedKey(0); TouchMeAllOver(id, FALSE, TRUE); } timer() { if(emile) llGetNextEmail("", ""); else { llSetTimerEvent(0.0); llListenRemove(dia_lis); OperateDoor(open, FALSE, FALSE, TRUE); } } changed(integer change) { if(change & CHANGED_INVENTORY) { IGAN = FALSE; Whitelist(NULL_KEY); } else if(change & CHANGED_LINK) { if(llAvatarOnSitTarget()) { sat_on = TRUE; return; } else { if(sat_on) { sat_on = FALSE; return; } } llSleep(1.0); if(DDD) llCreateLink(my_buddy, TRUE); nop = llGetNumberOfPrims(); mln = llGetLinkNumber(); my_key = llGetLinkKey(mln); GetAligned(nop, mln); Whitelist(NULL_KEY); } else if(change & CHANGED_REGION_START) { if(DDDC) rrruid = llRequestURL(); else if(DDD) { emile = TRUE; llSetTimerEvent(5.0); } } }
}</lsl>
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