Difference between revisions of "INVENTORY CLOTHING"

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Line 3: Line 3:
|type=integer
|type=integer
|value=5
|value=5
|desc
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function.
|examples
|examples=<lsl>//Gives inventory only to agents with the same active group
|constants
default
{
    touch_start(integer total_number)
    {
        integer number = 0;
        do
        {
            if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
                llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_CLOTHING,0));
            else
                llSay(0, "Wrong active group!");
        }while(total_number > ++number);
    }
}</lsl>
|constants=
{{LSL DefineRow||[[INVENTORY_NONE]]|}}
{{LSL DefineRow||[[INVENTORY ALL]]|}}
{{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
{{LSL DefineRow||[[INVENTORY BODYPART]]|}}
{{LSL DefineRow||[[INVENTORY GESTURE]]|}}
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}}
{{LSL DefineRow||[[INVENTORY NONE]]|}}
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}}
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}
{{LSL DefineRow||[[llGetInventoryNumber]]|}}
{{LSL DefineRow||[[llGetInventoryNumber]]|}}

Revision as of 07:18, 2 January 2012

Description

Constant: integer INVENTORY_CLOTHING = 5;

The integer constant INVENTORY_CLOTHING has the value 5

Used with Inventory functions and specifies inventory items of CLOTHING type will be retrieved by the function.

Caveats


Examples

<lsl>//Gives inventory only to agents with the same active group default {

   touch_start(integer total_number)
   {
       integer number = 0;
       do
       {
           if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
               llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_CLOTHING,0));
           else
               llSay(0, "Wrong active group!");
       }while(total_number > ++number);
   }

}</lsl>

Deep Notes

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Signature

integer INVENTORY_CLOTHING = 5;