INVENTORY CLOTHING: Difference between revisions
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{{LSL DefineRow||[[INVENTORY GESTURE]]|}} | {{LSL DefineRow||[[INVENTORY GESTURE]]|}} | ||
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}} | {{LSL DefineRow||[[INVENTORY LANDMARK]]|}} | ||
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}} | {{LSL DefineRow||[[INVENTORY NOTECARD]]|}} | ||
{{LSL DefineRow||[[INVENTORY OBJECT]]|}} | {{LSL DefineRow||[[INVENTORY OBJECT]]|}} | ||
Revision as of 09:00, 2 January 2012
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_CLOTHING = 5;The integer constant INVENTORY_CLOTHING has the value 5
Used with Inventory functions and specifies inventory items of CLOTHING type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
| • | llGetInventoryType | |||
| • | llGetInventoryNumber | |||
| • | llGetInventoryName |
Examples
<lsl>//Gives inventory only to agents with the same active group default {
touch_start(integer total_number)
{
integer number = 0;
do
{
if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_CLOTHING,0));
else
llSay(0, "Wrong active group!");
}while(total_number > ++number);
}
}</lsl>